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Towards Leveraging Behavioral Economics in Mobile Application Design
16 references·4 citing·33 second hop
Towards Leveraging Behavioral Economics in Mobile Application Design (2014)Towards Leveraging Behavioral Economics i…The Handbook of Evolutionary Psychology (2015)The Handbook of Evolutionary …Choices, Values, and Frames (2013)Choices, Values, and FramesThinking, Fast and Slow (2011)Thinking, Fast and SlowGamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From game design elements to gamefulness (2011)From game design elements to …Predictably irrational: the hidden forces that shape our decisions (2008)Predictably irrational: the h…Mental Accounting and Consumer Choice (2008)Mental Accounting and Consume…"Coherent Arbitrariness": Stable Demand Curves Without Stable Preferences (2003)"Coherent Arbitrariness": Sta…Mental accounting matters (1999)Mental accounting mattersDoing It Now or Later (1999)Doing It Now or LaterAnomalies: The Endowment Effect, Loss Aversion, and Status Quo Bias (1991)Anomalies: The Endowment Effe…Prospect theory: An analysis of decision under risk (1988)Prospect theory: An analysis …Mental Accounting and Consumer Choice (1985)Mental Accounting and Consume…Mental Accounting and Consumer Choice / Теория ментального учета и потребительский выбор (1985)Mental Accounting and Consume…Prospect Theory: An Analysis of Decision under Risk (1979)Prospect Theory: An Analysis …The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process (1977)The Intuitive Psychologist An…When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App (2022)When Gamification Spoils Your…Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions (2022)Game.UP: Gamified Urban Plann…DECISÕES FINANCEIRAS E O USO DE APLICATIVOS: UM ESTUDO À LUZ DA ECONOMIA COMPORTAMENTAL (2021)DECISÕES FINANCEIRAS E O USO …Digital iatrogenesis and workplace marginalization: some ethical issues involving self-tracking medical technologies (2020)Digital iatrogenesis and work…Generalized expectancies for internal versus external control of reinforcement. (1966)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Social Identity and Self-Categorization Processes in Organizational Contexts (2000)Warmth and Competence as Universal Dimensions of Social Perception: The Stereotype Content Model and the BIAS Map (2008)Handbook of theories of social psychology (2012)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Framing of Decisions and the Psychology of Choice (1981)Advances in prospect theory: Cumulative representation of uncertainty (1992)Framing: Toward Clarification of a Fractured Paradigm (1993)Subjective well-being: Three decades of progress. (1999)Theory of games and economic behavior (2019)Risk, Ambiguity, and the Savage Axioms (1961)Exploration and Exploitation in Organizational Learning (1991)Explicating dynamic capabilities: the nature and microfoundations of (sustainable) enterprise performance (2007)Choices, values, and frames. (1984)Status quo bias in decision making (1988)Loss Aversion in Riskless Choice: A Reference-Dependent Model (1991)Individual differences in reasoning: Implications for the rationality debate? (2000)Heuristics and Biases: The Psychology of Intuitive Judgment (2004)Are Investors Reluctant to Realize Their Losses? (1998)Time Discounting and Time Preference: A Critical Review (2002)A perspective on judgment and choice: Mapping bounded rationality. (2003)When and Why Incentives (Don't) Work to Modify Behavior (2011)Dual-Process Theories of Higher Cognition (2013)Managerial cognitive capabilities and the microfoundations of dynamic capabilities (2014)Lazy, not biased: Susceptibility to partisan fake news is better explained by lack of reasoning than by motivated reasoning (2018)Instructional manipulation checks: Detecting satisficing to increase statistical power (2009)
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References

  • 1979Prospect Theory: An Analysis of Decision under Risk48,459 cited
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  • 2011Thinking, Fast and Slow14,316 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2013Choices, Values, and Frames5,320 cited
  • 1991Anomalies: The Endowment Effect, Loss Aversion, and Status Quo Bias5,015 cited
  • 1985Mental Accounting and Consumer Choice4,875 cited
  • 1977The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process4,168 cited
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  • 1999Doing It Now or Later3,127 cited
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  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2003"Coherent Arbitrariness": Stable Demand Curves Without Stable Preferences1,453 cited
  • 1985Mental Accounting and Consumer Choice / Теория ментального учета и потребительский выбор1,250 cited
  • 2015The Handbook of Evolutionary Psychology

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  • 2020Digital iatrogenesis and workplace marginalization: some ethical issues involving self-tracking medical technologies23 cited
  • 2021DECISÕES FINANCEIRAS E O USO DE APLICATIVOS: UM ESTUDO À LUZ DA ECONOMIA COMPORTAMENTAL2 cited