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Physical-first Digital Museums: Audiences’ Desires for Physical Spaces, Bodies, and Senses in Digital Experiences
16 references·0 citing·45 second hop
Physical-first Digital Museums: Audiences’ Desires for Physical Spaces, Bodies, and Senses in Digital Experiences (2026)Physical-first Digital Museums: Audiences…What Drives Users to Adopt a Digital Museum? A Case of Virtual Exhibition Hall of National Costume Museum (2022)What Drives Users to Adopt a …Museums and Digital Culture: From Reality to Digitality in the Age of COVID-19 (2022)Museums and Digital Culture: …Digital Responses of UK Museum Exhibitions to the COVID‐19 Crisis, March – June 2020 (2021)Digital Responses of UK Museu…Museums at Home: Digital Initiativesin Response to COVID-19 (2020)Museums at Home: Digital Init…Museums and Digital Culture (2019)Museums and Digital CultureMaking virtual reconstructions part of the visit: An exploratory study (2019)Making virtual reconstruction…Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums (2019)Experience Design, Virtual Re…Co‐Creating, Co‐producing and Connecting: Museum Practice Today (2019)Co‐Creating, Co‐producing and…Museum objects and Instagram: agency and communication in digital engagement (2017)Museum objects and Instagram:…Tangible data souvenirs as a bridge between a physical museum visit and online digital experience (2016)Tangible data souvenirs as a …Mediated co-construction of museums and audiences on Facebook (2015)Mediated co-construction of m…Museums in a Digital Age (2013)Museums in a Digital AgeMuseum Concept from Past to Present and Importance of Museums as Centers of Art Education (2012)Museum Concept from Past to P…My lost museum: User expectations and motivations for creating personal digital collections on museum websites (2011)My lost museum: User expectat…Revising the Concept for Cultural Heritage: The Argument for a Functional Approach (2006)Revising the Concept for Cult…Museums and Virtuality (2002)Museums and VirtualityMuseum Websites and Museum Visitors: Before and After the Museum Visit (2007)Museum websites and museum visitors: digital museum resources and their use (2008)Digital technologies and the museum experience: handheld guides and other media (2009)Cultural Heritage in a Changing World (2016)The Work of Art in the Age of Digital Reproduction (2018)Virtual exhibitions and communication factors (2018)The Past is a Foreign Country (1986)The Heritage Crusade and the Spoils of History (1998)Heritage Pasts and Heritage Presents: temporality, meaning and the scope of heritage studies (2001)Editorial: bridging cultural heritage and sustainable development (2011)Averting loss aversion in cultural heritage (2014)Climate change and cultural heritage: conservation and heritage tourism in the Anthropocene (2015)The Participatory Museum (2010)Heritage and Social Media (2012)Identity and the Museum Visitor Experience (2016)Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage (2018)Human-Computer Interactions in Museums (2019)Towards more-than-human digital data studies: developing research-creation methods (2020)Case Study Research: Design and Methods (1984)Case Study Research: Design and Methods (1991)Using thematic analysis in psychology (2006)Digital Museum Objects and Memory: Postdigital Materiality, Aura and Value (2020)Ephemeral Storytelling With Social Media: Snapchat and Instagram Stories at the Brooklyn Museum (2020)Past for Future – museums as a digitalized “interaction platform” for value co-creation in tourism destinations (2022)Recoding the Museum (2007)Critical Factors for Predicting Users’ Acceptance of Digital Museums for Experience-Influenced Environments (2021)Discovering the determinants of museum visitors’ immersion into experience: the impact of interactivity, expectations, and skepticism (2021)An Index of Factorial Simplicity (1974)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory (2025)The cultural biography of objects (1999)Participatory Communication with Social Media (2008)Reinvigorating object biography: reproducing the drama of object lives (2009)Museums in the Infosphere: reshaping value creation (2021)Digital access, skills, and dollars: applying a framework to digital exclusion in cultural institutions (2021)Young people and museums in the time of covid-19 (2021)Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum (2024)An experiential view to children learning in museums with Augmented Reality (2019)Changes and Challenges in Museum Management after the COVID-19 Pandemic (2021)Museums and digital technology: a literature review on organizational issues (2022)A systematic review of digital transformation technologies in museum exhibition (2024)Digital art exhibitions and psychological well-being in Chinese Generation Z: An analysis based on the S-O-R framework (2024)Museums and the Post-Digital: Revisiting Challenges in the Digital Transformation of Museums (2024)
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References

  • 2006Revising the Concept for Cultural Heritage: The Argument for a Functional Approach210 cited
  • 2022Museums and Digital Culture: From Reality to Digitality in the Age of COVID-19172 cited
  • 2019Museums and Digital Culture165 cited
  • 2013Museums in a Digital Age126 cited
  • 2021Digital Responses of UK Museum Exhibitions to the COVID‐19 Crisis, March – June 2020111 cited
  • 2017Museum objects and Instagram: agency and communication in digital engagement103 cited
  • 2022What Drives Users to Adopt a Digital Museum? A Case of Virtual Exhibition Hall of National Costume Museum93 cited
  • 2016Tangible data souvenirs as a bridge between a physical museum visit and online digital experience77 cited
  • 2020Museums at Home: Digital Initiativesin Response to COVID-1977 cited
  • 2011My lost museum: User expectations and motivations for creating personal digital collections on museum websites71 cited
  • 2019Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums63 cited
  • 2002Museums and Virtuality60 cited
  • 2015Mediated co-construction of museums and audiences on Facebook47 cited
  • 2012Museum Concept from Past to Present and Importance of Museums as Centers of Art Education46 cited

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2019
Co‐Creating, Co‐producing and Connecting: Museum Practice Today
45 cited
  • 2019Making virtual reconstructions part of the visit: An exploratory study41 cited
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