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A probabilistic-based design approach with game theoretical representations of the enterprise design process
16 references·0 citing·39 second hop
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References

  • 1988Empirical Model Building and Response Surfaces5,235 cited
  • 1992Game theory: analysis of conflict3,325 cited
  • 2020A Course in Microeconomic Theory1,592 cited
  • 1983The Queueing Network Analyzer1,034 cited
  • 1983Multi-Objective Decision Analysis with Engineering and Business Applications811 cited
  • 1993A General Approach for Robust Optimal Design351 cited
  • 1988Multiproduct Queueing Networks with Deterministic Routing: Decomposition Approach and the Notion of Interference212 cited
  • 1983Performance of the Queueing Network Analyzer177 cited
  • 1995Imprecision in Engineering Design171 cited
  • 1983Game Theory as a Design Tool169 cited
  • 1998Collaborative, Sequential, and Isolated Decisions in Design146 cited
  • 1974Accuracy of the Diffusion Approximation for Some Queuing Systems135 cited
  • 1993Sensitivity-based scaling for approximating structural response126 cited
  • 1995Variability Functions for Parametric-Decomposition Approximations of Queueing Networks62 cited
  • 1999A Probabilistic-Based Design Model for Achieving Flexibility in Design59 cited
  • 1995

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Integration of the Response Surface Methodology With the Compromise Decision Support Problem in Developing a General Robust Design Procedure
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