No open-access location is known for this record yet.
No open-access location is known for this record yet.
We consider the problem of learning in single-player and multiplayer multiarmed bandit models. Bandit problems are classes of online learning problems that capture exploration versus exploitation tradeoffs. In a multiarmed bandit model, players can pick among many arms, and each play of an arm generates an i.i.d. reward from an unknown distribution. The objective is to design a policy that maximizes the expected reward over a time horizon for a single-player setting and the sum of expected rewards for the multiplayer setting. In the multiplayer setting, arms may give different rewards to different players. There is no separate channel for coordination among the players. Any attempt at communication is costly and adds to regret. We propose two decentralizable policies, E3(E-cubed) and E3-TS, that can be used in both single-player and multiplayer settings. These policies are shown to yield expected regret that grows, at most, as O(log1+δT) (and O(logT) under some assumption). It is well known that O(log T) is the lower bound on the rate of growth of regret even in a centralized case. The proposed algorithms improve on prior work where regret grew at O(log2T). More fundamentally, these policies address the question of additional cost incurred in decentralized online learning, suggesting that there is, at most, an δ-factor cost in terms of the order of regret. This solves a problem of relevance in many domains and had been open for a while.
Loading…
Stored only when both papers are in the corpus — 66 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.