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Influence of Gaming Activities on Cognitive Performances
9 references·1 citing·44 second hop
Influence of Gaming Activities on Cognitive Performances (2015)Influence of Gaming Activities on Cogniti…International Perspectives on the Design of Technology-supported Learning Environments (2012)International Perspectives on…Increasing Speed of Processing With Action Video Games (2009)Increasing Speed of Processin…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bonds (2007)The Importance of Play in Pro…Editorial: Play and learn: potentials of game‐based learning (2007)Editorial: Play and learn: po…Combining Software Games with Education: Evaluation of its Educational Effectiveness (2005)Combining Software Games with…BVN 5-11 Batteria di valutazione neuropsicologica per l’età evolutiva (2005)BVN 5-11 Batteria di valutazi…The use of computer games as an educational tool: identification of appropriate game types and game elements (1999)The use of computer games as …Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…The behavioral effects of cooperative and competitive board games in preschoolers (2021)The behavioral effects of coo…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Serious Games : An Overview (2007)What video games have to teach us about learning and literacy (2003)Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences (2008)Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views (2021)Game-based learning in early childhood education: a systematic review and meta-analysis (2024)Is working memory capacity task dependent? (1989)New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training (1992)Manual for Raven's progressive matrices and vocabulary scales (1998)Do Action Video Games Improve Perception and Cognition? (2011)Learning, Attentional Control, and Action Video Games (2012)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Toward a Theory of Intrinsically Motivating Instruction* (1981)The impact of intrinsic motivation on e‐learning in authentic computer tasks (2004)Game object model version II: a theoretical framework for educational game development (2006)Gameplaying for maths learning: cooperative or not? (2006)From Neurons to Neighborhoods (2000)Fathers and Mothers at Play With Their 2- and 3-Year-Olds: Contributions to Language and Cognitive Development (2004)Media Use by Children Younger Than 2 Years (2011)Position Statement on Active Outdoor Play (2015)The Power of Play: A Pediatric Role in Enhancing Development in Young Children (2018)The Effects of Videogame Playing on the Response Selection Processing of Elderly Adults (1987)Processing speed as a mental capacity (1994)A latent variable analysis of working memory capacity, short-term memory capacity, processing speed, and general fluid intelligence (2002)Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition (2012)Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities (2013)Enhancing Attentional Control: Lessons from Action Video Games (2019)Multimedia Learning (2002)On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE (2006)How features of educational technology applications affect student reading outcomes: A meta-analysis (2012)Toward a Taxonomy Linking Game Attributes to Learning (2012)An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning (2009)Why We Cooperate (2009)Likert scales, levels of measurement and the “laws” of statistics (2010)Technology and science education: Starting points, research programs, and trends (2003)An activity-theoretical approach to investigate learners’ factors toward e-learning systems (2006)Effects of Active Learning on Enhancing Student Critical Thinking in an Undergraduate General Science Course (2012)Motor and cognitive growth following a Football Training Program (2015)Improving Children's Coordinative Skills and Executive Functions (2016)Using Nonword Repetition to Identify Developmental Language Disorder in Monolingual and Bilingual Children: A Systematic Review and Meta-Analysis (2021)
this work references cited by second hop

References

  • 2007The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bonds1,818 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 2008The effects of video game playing on attention, memory, and executive control993 cited
  • 2009Increasing Speed of Processing With Action Video Games522 cited
  • 1999The use of computer games as an educational tool: identification of appropriate game types and game elements452 cited
  • 2005Combining Software Games with Education: Evaluation of its Educational Effectiveness422 cited
  • 2007Editorial: Play and learn: potentials of game‐based learning217 cited
  • 2012International Perspectives on the Design of Technology-supported Learning Environments160 cited
  • 2005BVN 5-11 Batteria di valutazione neuropsicologica per l’età evolutiva86 cited

Cited by

  • 2021The behavioral effects of cooperative and competitive board games in preschoolers37 cited

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