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Creativity in Digital Art Education Teaching Practices
12 references·11 citing·30 second hop
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this work references cited by second hop

References

  • 1994Handbook of Qualitative Research26,587 cited
  • 2000Handbook of qualitative research7,052 cited
  • 2006Confronting the Challenges of Participatory Culture: Media Education for the 21st Century3,173 cited
  • 2009Confronting the Challenges of Participatory Culture2,270 cited
  • 2009Oversold and Underused1,904 cited
  • 2009Confronting the challenges of participatory cultures (media education for the 21st century)1,563 cited
  • 2008Multimodality and Literacy in School Classrooms1,191 cited
  • 2006All you need to know about action research855 cited
  • 2010Grown Up Digital: How the Net Generation Is Changing Your World.807 cited
  • 2009Grown Up Digital: How the Net Generation is Changing Your World553 cited
  • 2004Visual Culture isn't Just Visual: Multiliteracy, Multimodality and Meaning243 cited
  • 2007Principles of Possibility: Considerations for a 21st-Century Art & Culture Curriculum161 cited

Cited by

  • 2019The application of digital fabrication technologies to the art and design curriculum in a teacher preparation program: a case study66 cited
  • 2020Teaching art and design in a digital age: challenges facing Ugandan teacher educators45 cited
  • 2015

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

An Interactive Approach to Learning and Teaching in Visual Arts Education
34 cited
  • 2020K-12 art teacher technology use and preparation31 cited
  • 2023Art Education and its Impact on Creativity and Critical Thinking Skills: A Review literature24 cited
  • 2015Refugee Children and Art Teacher Training: Promoting Language, Self-Advocacy, and Cultural Preservation23 cited
  • 2024Effects of a VR-based collaborative painting approach on primary students’ creativity and collaborative quality in art courses12 cited
  • 2021modern problems and prospects of music formation and art education development during COVID-1911 cited
  • 2024Creating in the metaverse: An SSRL ‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours11 cited
  • 2020“Investigate the misusage of technology as a gesture of freedom”: Glitch Dysfunction in New Media Art and Art Education10 cited
  • 2024USING “CANVA FOR EDUCATION” APPLICATION WITH COLLABORATIVE LEARNING IN VISUAL ARTS LESSON: SAMPLE ACTIVITIES FOR TEACHERS8 cited