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MobileQuiz: A Serious Game for Enhancing the Physical and Cognitive Abilities of Older Adults
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MobileQuiz: A Serious Game for Enhancing the Physical and Cognitive Abilities of Older Adults (2014)MobileQuiz: A Serious Game for Enhancing …Exergame Design Guidelines for Enhancing Elderly’s Physical and Social Activities (2013)Exergame Design Guidelines fo…Development of a walking game for the elderly using controllers of hand buttons and foot boards (2012)Development of a walking game…Exergames For Elderly: Social exergames to persuade seniors to increase physical activity (2011)Exergames For Elderly: Social…Mobile games for elderly healthcare (2010)Mobile games for elderly heal…Exergame design for elderly users (2010)Exergame design for elderly u…Older people and mobile phones: A multi-method investigation (2008)Older people and mobile phone…Eldergames: videogames for empowering, training and monitoring elderly cognitive capabilities (2008)Eldergames: videogames for em…Interface design for older adults (2001)Interface design for older ad…A Web navigation tool for the blind (1998)Solutions for Elderly Visually Impaired People Using the Internet (2000)Speech Output for Older Visually Impaired Adults (2001)User and Concept Studies as Tools in Developing Mobile Communication Services for the Elderly (2002)User study on older adults’ use of the Web and search engines (2005)Design and evaluation of a smart home voice interface for the elderly: acceptability and objection aspects (2011)Exploring individual personality factors as drivers of M‐shopping acceptance (2009)Mobile applications in an aging society: Status and trends (2011)Personal and other factors affecting acceptance of smartphone technology by older Chinese adults (2015)The Content Analysis Guidebook (2017)Best practices in exploratory factor analysis: four recommendations for getting the most from your analysis (2020)Best practices in exploratory factor analysis: four recommendations for getting the most from your analysis (2020)Usability in the real world: assessing medical information technologies in patients’ homes (2003)Digital game design for elderly users (2007)Leveraging Web 2.0 and consumer devices for improving elderlies' health (2011)A Telemonitoring Tool based on Serious Games Addressing Money Management Skills for People with Intellectual Disability (2014)Corona Larona: A 2.5D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies (2022)Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens (2014)Handbook of Aging and the Social Sciences (2016)Handbook of the Psychology of Aging (2016)When we talk about older people in HCI, who are we talking about? Towards a ‘turn to community’ in the design of technologies for a growing ageing population (2017)A Theory of Social Comparison Processes (1954)Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Games for a better life (2009)Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study (2017)User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design (2017)Considerations for the design of exergames (2007)Full-body motion-based game interaction for older adults (2012)Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan (2017)Designing a Digital Fitness Game System for Older Adults in Community Settings (2018)Design of an Interactive Nostalgic Amusement Device with User-Friendly Tangible Interfaces for Improving the Health of Older Adults (2020)Elements of Play for Cognitive, Physical and Social Health in Older Adults (2013)
this work references cited by second hop

References

  • 2008Older people and mobile phones: A multi-method investigation357 cited
  • 2011Exergames For Elderly: Social exergames to persuade seniors to increase physical activity151 cited
  • 2010Exergame design for elderly users146 cited
  • 2001Interface design for older adults101 cited
  • 2013Exergame Design Guidelines for Enhancing Elderly’s Physical and Social Activities31 cited
  • 2010Mobile games for elderly healthcare29 cited
  • 2008Eldergames: videogames for empowering, training and monitoring elderly cognitive capabilities16 cited
  • 2012Development of a walking game for the elderly using controllers of hand buttons and foot boards12 cited

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