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The Gameful World: Approaches, Issues, Applications
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  • 2015Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness53 cited
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  • 2023Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain33 cited
  • 2021Organisation und Algorithmus32 cited

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2022
Google Maps’ COVID-19 layer as an interface for pandemic life
7 cited