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Gamification evolved to one of the most important trends in technology and therefore gains more and more practical and scientific notice. Yet academia lacks a comprehensive overview of research, even though a review of prior, relevant literature is essential for advancing knowledge in a field. Therefore a novel classification framework for Gamification in Information Systems with the intention to provide a structured, summarized as well as organized overview was constructed to close this gap of research. A literature review on Gamification in quality outlets combined with a Grounded Theory approach served as a starting point. As a result this paper provides a foundation for current and future research to advance the knowledge on Gamification. Moreover it offers a structure for Gamification research which was not available previously. Findings from the literature review were mapped to the classification framework and analyzed. Derived from the classification framework and its outcome future research outlets were identified.
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Stored only when both papers are in the corpus — 38 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.