A research and development team is designing, developing, and evaluating the BiblioBouts game that gives undergraduate students opportunities to learn and practice information literacy skills using online library research tools and library collections while they work on their assignments. This paper explores the game’s potential to scale from a handful to thousands of students. Overall, we hope to demonstrate that online social gaming is an innovative instructional technology that can be used to support bibliographic instruction and academic research skills development in undergraduate classrooms. THe ProbLem
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