SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Vancouver as Media Cluster: The Cases of Video Games and Film/TV
14 references·3 citing·42 second hop
Vancouver as Media Cluster: The Cases of Video Games and Film/TV (2011)Vancouver as Media Cluster: The Cases of …Situating the New Economy: Contingencies of Regeneration and Dislocation in Vancouver's Inner City (2009)Situating the New Economy: Co…Contrasts in Clustering: The Example of Canadian New Media (2009)Contrasts in Clustering: The …The New Economy of the Inner City: Restructuring, Regeneration and Dislocation in the 21st Century Metropolis (2008)The New Economy of the Inner …Cultural Clusters, Global–Local Linkages and Spillovers: Theoretical and Empirical Insights from an Exploratory Study of Toronto's Film Cluster (2007)Cultural Clusters, Global–Loc…Creative Clusters and Governance: The Dominance of the Hollywood Film Cluster (2007)Creative Clusters and Governa…Beyond production clusters (2004)Beyond production clustersA new map of Hollywood: the production and distribution of American motion pictures (2002)A new map of Hollywood: the p…A Hybrid Agglomeration? The Development of a Satellite-Marshallian Industrial District in Vancouver's Film Industry (2001)A Hybrid Agglomeration? The D…The view from out West: embeddedness, inter-personal relations and the development of an indigenous film industry in Vancouver (2000)The view from out West: embed…On location: American capital and the local labour market in the Vancouver film industry (2000)On location: American capital…Capitalism, Socialism and Democracy (1997)Capitalism, Socialism and Dem…Sticky Places in Slippery Space: A Typology of Industrial Districts (1996)Sticky Places in Slippery Spa…The Audiovisual Locations Industry in Canada: Considering British Columbia as Hollywood North (1995)The Audiovisual Locations Ind…The City as Studio; The World as Back Lot: The Impact of Vertical Disintegration on the Location of the Motion Picture Industry (1986)The City as Studio; The World…Creative production in the digital age: A network analysis of the digital game industry in China (2024)Creative production in the di…Mobile Gaming Production Networks, Platform Business Groups, and the Market Power of China’s Tencent (2021)Mobile Gaming Production Netw…The economic drivers of media clusters (2020)The economic drivers of media…Loft Living: Culture and Capital in Urban Change. (1985)The rise of the creative class: and how it's transforming work, leisure, community and everyday life (2002)Struggling with the Creative Class (2005)Cultural Economy: Achievements, Divergences, Future Prospects (2011)Governing cities through participation—a Foucauldian analysis of CityPlan Vancouver (2014)Preventing the displacement of small businesses through commercial gentrification: are affordable workspace policies the solution? (2016)Case Study Research: Design and Methods (1984)The Second Industrial Divide: Possibilities for Prosperity (1987)Industrial Clusters: Complexes, Agglomeration and/or Social Networks? (2000)Economic Action and Social Structure: The Problem of Embeddedness (2002)The Geography of Innovation: Regional Innovation Systems (2009)THE CASE FOR REGIONAL DEVELOPMENT INTERVENTION: PLACE‐BASED VERSUS PLACE‐NEUTRAL APPROACHES* (2012)The Second Industrial Divide (1985)Accumulation, regulation and the geographies of post-Fordism: missing links in regulationist research (1992)Generalizing New Industrial Districts: A Theoretical Agenda and an Application from a Non-Western Economy (1995)Regional Occupational and Industrial Structure: Does One Imply the Other? (2006)The Nature of the Firm (1937)The Competitive Advantage of Nations (1990)The Competitive Advantage of Nations (1991)Applying an innovation cluster framework to a creative industry: The case of screen-based media in Ontario (2009)Knowledge Base Combinations and Innovation Performance in Swedish Regions (2016)The local, the global and the industry common: the case of the video game industry (2018)The Regional World: Territorial Development in a Global Economy (2000)Creative Clusters: Towards the Governance of the Creative Industries Production System? (2004)The Software Slump?: Digital Music, the Democratisation of Technology, and the Decline of the Recording Studio Sector within the Musical Economy (2009)Economic Action and Social Structure: The Problem of Embeddedness (1985)Social Capital in the Creation of Human Capital (1988)Social Capital in the Creation of Human Capital (2000)Paradox in Project-Based Enterprise: The Case of Film Making (1998)Creative industries: contracts between art and commerce (2000)Entrepreneurial Geographies: Support Networks in Three High-Technology Industries (2009)Cultural globalization and the dominance of the American film industry: cultural policies, national film industries, and transnational film (2013)Accessing remote knowledge--the roles of trade fairs, pipelines, crowdsourcing and listening posts (2014)Clusters and the New Economics of Competition (2014)Languages of labour: representational strategies in Singapore’s labour control regime (2002)Behind the scenes: How transnational firms are constructing a new international division of labor in media work (2006)Unmanageable Inequalities: Sexism in the Film Industry (2015)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Dynamic capabilities and strategic management (1997)The Promise of Entrepreneurship as a Field of Research (2000)The Geography of Intrametropolitan KIBS Innovation: Distinguishing Agglomeration Economies from Innovation Dynamics (2012)Coworking: A Transdisciplinary Overview (2016)
this work references cited by second hop

References

  • 1997Capitalism, Socialism and Democracy15,265 cited
  • 1996Sticky Places in Slippery Space: A Typology of Industrial Districts2,452 cited
  • 2002A new map of Hollywood: the production and distribution of American motion pictures291 cited
  • 1986The City as Studio; The World as Back Lot: The Impact of Vertical Disintegration on the Location of the Motion Picture Industry242 cited
  • 2001A Hybrid Agglomeration? The Development of a Satellite-Marshallian Industrial District in Vancouver's Film Industry163 cited
  • 2000The view from out West: embeddedness, inter-personal relations and the development of an indigenous film industry in Vancouver157 cited
  • 2007Cultural Clusters, Global–Local Linkages and Spillovers: Theoretical and Empirical Insights from an Exploratory Study of Toronto's Film Cluster90 cited
  • 2009Situating the New Economy: Contingencies of Regeneration and Dislocation in Vancouver's Inner City68 cited
  • 2000On location: American capital and the local labour market in the Vancouver film industry67 cited
  • 2008The New Economy of the Inner City: Restructuring, Regeneration and Dislocation in the 21st Century Metropolis60 cited
  • 2007Creative Clusters and Governance: The Dominance of the Hollywood Film Cluster48 cited
  • 2004Beyond production clusters42 cited
  • 1995The Audiovisual Locations Industry in Canada: Considering British Columbia as Hollywood North34 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2009Contrasts in Clustering: The Example of Canadian New Media30 cited
  • Cited by

    • 2021Mobile Gaming Production Networks, Platform Business Groups, and the Market Power of China’s Tencent60 cited
    • 2024Creative production in the digital age: A network analysis of the digital game industry in China11 cited
    • 2020The economic drivers of media clusters7 cited