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Adaptive difficulty in exergames for Parkinson's disease patients
6 references·3 citing·37 second hop
Adaptive difficulty in exergames for Parkinson's disease patients (2013)Adaptive difficulty in exergames for Park…Full-body motion-based game interaction for older adults (2012)Full-body motion-based game i…Designing and evaluating digital games for frail elderly persons (2011)Designing and evaluating digi…Fundamentals of game design (2010)Fundamentals of game designConsiderations for the design of exergames (2007)Considerations for the design…Measuring emotion: The self-assessment manikin and the semantic differential (1994)Measuring emotion: The self-a…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…From exergames to immersive virtual reality systems: serious games for supporting older adults (2021)From exergames to immersive v…How Computer Games Can Improve Your Health and Fitness (2014)How Computer Games Can Improv…Anpassbare Computerspiele für Senioren (2014)Anpassbare Computerspiele für…Willingness to Pay (1994)Defining Game Mechanics (2008)Handbook of Research on Effective Electronic Gaming in Education (2009)Video Games and Spatial Cognition (2010)Video Games in Health Care: Closing the Gap (2010)Role of Video Games in Improving Health-Related Outcomes (2012)Video game training enhances cognitive control in older adults (2013)Beyond boredom and anxiety (1975)What makes things fun to learn? heuristics for designing instructional computer games (1980)GameFlow (2005)Taxonomy of exertion games (2008)Movement-based sports video games: Investigating motivation and gaming experience (2009)Serious games for health (2010)Digital game design for elderly users (2007)Game Design Workshop (2008)The technostress trifecta ‐ techno eustress, techno distress and design: Theoretical directions and an agenda for research (2017)Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice (2018)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens (2014)An Age-Old Problem (2015)Usability and acceptability of balance exergames in older adults: A scoping review (2015)Handbook of the Psychology of Aging (2016)The nature and measurement of meaning. (1952)The Measurement of Meaning (1957)A circumplex model of affect. (1980)Dimensions of Consumer Expertise (1987)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild (2017)Homo Ludens: A Study of the Play-Element in Culture. (1951)Serious Games (1970)Modulation of Physiological Responses and Activity Levels during Exergame Experiences (2016)Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)A meta-analysis of serious digital games for healthy lifestyle promotion (2014)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)
this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,655 cited
  • 1994Measuring emotion: The self-assessment manikin and the semantic differential9,531 cited
  • 2010Fundamentals of game design1,230 cited
  • 2007Considerations for the design of exergames371 cited
  • 2012Full-body motion-based game interaction for older adults313 cited
  • 2011Designing and evaluating digital games for frail elderly persons133 cited

Cited by

  • 2014How Computer Games Can Improve Your Health and Fitness24 cited
  • 2021From exergames to immersive virtual reality systems: serious games for supporting older adults23 cited
  • 2014Anpassbare Computerspiele für Senioren7 cited

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