SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
“Clusters” or “communities”? Analysing the spatial agglomeration of video game companies in Australia
16 references·10 citing·40 second hop
“Clusters” or “communities”? Analysing the spatial agglomeration of video game companies in Australia (2015)“Clusters” or “communities”? Analysing th…The Creative City (2012)The Creative CityDo Creative Industries Cluster? Mapping Creative Local Production Systems in Italy and Spain (2008)Do Creative Industries Cluste…Playing across the playground: paradoxes of knowledge creation in the videogame firm (2007)Playing across the playground…The competitive advantages of nations (2006)The competitive advantages of…Creative Cities: Conceptual Issues and Policy Questions (2006)Creative Cities: Conceptual I…Video games production networks: value capture, power relations and embeddedness (2005)Video games production networ…Cities and the Creative Class (2005)Cities and the Creative ClassThe New Economy of the Inner City (2004)The New Economy of the Inner …Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Clusters and knowledge: local…Cities and the Creative Class (2003)Cities and the Creative Class‘This place gives me space’: place and creativity in the creative industries (2003)‘This place gives me space’: …The creative city: A toolkit for urban innovators (2001)The creative city: A toolkit …Spaces and scales of innovation (2001)Spaces and scales of innovati…Creative industries: contracts between art and commerce (2000)Creative industries: contract…Spatial Clustering, Local Accumulation of Knowledge and Firm Competitiveness (1996)Spatial Clustering, Local Acc…The Competitive Advantage of Nations (1990)The Competitive Advantage of …Lived experiences of the x-minute creative city: Front and back spaces of creative work (2025)Lived experiences of the x-mi…Creative production in the digital age: A network analysis of the digital game industry in China (2024)Creative production in the di…Redes de Colaboração na Indústria Criativa: Etapas para Criação de um Comitê Gestor em um Cluster de Jogos Digitais (2023)Redes de Colaboração na Indús…Determinants of rural creative microclustering: Evidence from web‐scraped data for England (2023)Determinants of rural creativ…The evolution of niche: variety in knowledge networks in the global music industry (2021)The evolution of niche: varie…Mobile Gaming Production Networks, Platform Business Groups, and the Market Power of China’s Tencent (2021)Mobile Gaming Production Netw…Gaming on the edge: Mobile labour and global talent in Atlantic Canada's video game industry (2019)Gaming on the edge: Mobile la…Mapping Creative Spaces in Omaha, NE: Resident Perceptions versus Creative Firm Locations (2018)Mapping Creative Spaces in Om…The importance of spatial agglomeration in product innovation: A microgeography perspective (2017)The importance of spatial agg…Start‐up Communities as Communities of Practice: Shining a Light on Geographical Scale and Membership (2017)Start‐up Communities as Commu…Foundations of social theory (1990)The Competitive Advantage of Nations (1991)Relationships, networks and the learning regions: case evidence from the Peak District National Park (2004)Dimensions of Proximity and Knowledge Bases: Innovation between Spatial and Non-spatial Factors (2011)Regional Social Capital: Why it Matters (2011)The Strength of Weak Ties (1973)Economic Action and Social Structure: The Problem of Embeddedness (1985)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Knowledge bases and regional innovation systems: Comparing Nordic clusters (2005)Why is economic geography not an evolutionary science? Towards an evolutionary economic geography (2006)The Geography of Innovation: Regional Innovation Systems (2009)An Inquiry into the Nature and Causes of the Wealth of Nations (1776)On the mechanics of economic development (1988)Bowling alone (2000)Low-Wage Work in the Wealthy World (2010)Regional resilience: a promising concept to explain differences in regional economic adaptability? (2010)Self-branding, ‘micro-celebrity’ and the rise of Social Media Influencers (2016)The Second Industrial Divide: Possibilities for Prosperity (1987)The Rise of the Creative Class (2002)Creative Cities, Creative Spaces and Urban Policy (2009)Creativity and tourism (2011)Shrinking Cities: Urban Challenges of Globalization (2012)National Systems of Innovation: Towards a Theory of Innovation and Interactive Learning (1992)National Innovation Systems (1993)‘Spatial’ relationships? Towards a reconceptualization of embedded ness (2004)One size fits all? (2005)Related Variety, Trade Linkages, and Regional Growth in Italy (2009)Bowling alone: the collapse and revival of American community (2000)The rise of the creative class: and how it's transforming work, leisure, community and everyday life (2002)Rethinking human capital, creativity and urban growth (2008)The Death and Life of Great American Cities (2015)Developing creativity in tourist experiences: A solution to the serial reproduction of culture? (2005)Struggling with the Creative Class (2005)Urban Development and the Politics of a Creative Class: Evidence from a Study of Artists (2006)In the Social Factory? (2008)Let a Thousand Flowers Bloom? An Early Look at Large Numbers of Software App Developers and Patterns of Innovation (2011)Die Gesellschaft der Singularitäten (2018)The Resource-Based Theory of Competitive Advantage: Implications for Strategy Formulation (1991)A Natural-Resource-Based View of the Firm (1995)A Natural-Resource-Based View of the Firm (1995)
this work references cited by second hop

References

  • 1990The Competitive Advantage of Nations15,647 cited
  • 2004Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation4,459 cited
  • 2005Cities and the Creative Class4,007 cited
  • 2000Creative industries: contracts between art and commerce1,956 cited
  • 2003Cities and the Creative Class1,852 cited
  • 2012The Creative City1,516 cited
  • 2001The creative city: A toolkit for urban innovators1,465 cited
  • 2006Creative Cities: Conceptual Issues and Policy Questions1,094 cited
  • 2001Spaces and scales of innovation534 cited
  • 1996Spatial Clustering, Local Accumulation of Knowledge and Firm Competitiveness414 cited
  • 2003‘This place gives me space’: place and creativity in the creative industries377 cited
  • 2006The competitive advantages of nations325 cited
  • 2008Do Creative Industries Cluster? Mapping Creative Local Production Systems in Italy and Spain321 cited
  • 2005Video games production networks: value capture, power relations and embeddedness263 cited
  • 2004The New Economy of the Inner City256 cited
  • 2007Playing across the playground: paradoxes of knowledge creation in the videogame firm

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

254 cited

Cited by

  • 2017The importance of spatial agglomeration in product innovation: A microgeography perspective96 cited
  • 2021Mobile Gaming Production Networks, Platform Business Groups, and the Market Power of China’s Tencent60 cited
  • 2017Start‐up Communities as Communities of Practice: Shining a Light on Geographical Scale and Membership29 cited
  • 2019Gaming on the edge: Mobile labour and global talent in Atlantic Canada's video game industry17 cited
  • 2023Determinants of rural creative microclustering: Evidence from web‐scraped data for England14 cited
  • 2024Creative production in the digital age: A network analysis of the digital game industry in China11 cited
  • 2018Mapping Creative Spaces in Omaha, NE: Resident Perceptions versus Creative Firm Locations9 cited
  • 2025Lived experiences of the x-minute creative city: Front and back spaces of creative work5 cited
  • 2021The evolution of niche: variety in knowledge networks in the global music industry5 cited
  • 2023Redes de Colaboração na Indústria Criativa: Etapas para Criação de um Comitê Gestor em um Cluster de Jogos Digitais2 cited