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Computer games for girls: what makes them play?
16 references·0 citing·40 second hop
Computer games for girls: what makes them play? (1998)Computer games for girls: what makes them…Boys Will Be Boys: Breaking the Link between Masculinity and Violence (2019)Boys Will Be Boys: Breaking t…Gender Play: Girls and Boys in School. (1995)Gender Play: Girls and Boys i…Video games as cultural artifacts (1994)Video games as cultural artif…We Have Never-Forgetful Flowers In Our Garden: Girls'' Responses to Electronic Games (1993)We Have Never-Forgetful Flowe…Video Kids: Making Sense of Nintendo (1991)Video Kids: Making Sense of N…The Use and Experience of the New Video Media Among Children and Young Adolescents (1990)The Use and Experience of the…Development of television viewing patterns in early childhood: A longitudinal investigation. (1990)Development of television vie…Social development: history, theory, and research (1988)Social development: history, …The Second Self: Computers and the Human Spirit (1986)The Second Self: Computers an…Sex Differences in Same-Sex Friendships (1986)Sex Differences in Same-Sex F…Gender and computers: Two surveys of computer-related attitudes (1985)Gender and computers: Two sur…Videogames, Television Violence, and Aggression in Teenagers (1984)Videogames, Television Violen…Mind and Media: The Effects of Television, Video Games, and Computers (1984)Mind and Media: The Effects o…How People Make Their Own Environments: A Theory of Genotype Environment Effects (1983)How People Make Their Own Env…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Sex Differences in Children's Friendships (1978)Sex Differences in Children's…A reinterpretation of the direction of effects in studies of socialization. (1968)Structure and Strategy in Learning to Talk (1973)Language and learning : The debate between Jean Piaget and Noam Chomsky. Edited by Massimo Piattelli-Palmarini. Cambridge, MA: Harvard University Press, 1980. Pp. xxxvi, 409. $20.00. (1981)Ecology of the family as a context for human development: Research perspectives. (1986)Adolescence-limited and life-course-persistent antisocial behavior: A developmental taxonomy. (1993)The Life Course as Developmental Theory (1998)Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Society and the Adolescent Self-Image (1965)Mass communication theories and research (1985)Popular Video Games: Quantifying the Presentation of Violence and Its Context (2003)Online game addiction among adolescents: motivation and prevention factors (2011)The Psychology of Interpersonal Relations. (1958)The Norm of Reciprocity: A Preliminary Statement (1960)Perceptions of the Peer Group and Friendship in Early Adolescence (1984)Forming, Losing, Renewing, and Replacing Friendships: Applying Temporal Parameters to the Assessment of Children's Friendship Experiences (1996)The Greater Fragility of Females' Versus Males' Closest Same-Sex Friendships (2003)Exchange and Power in Social Life (2017)The Impact of Home Computer Use on Children's Activities and Development (2000)The impact of computer use on children's and adolescents' development (2001)The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing (2009)Not so doomed: computer game play and positive adolescent development (2002)Learning science in informal environments : people, places, and pursuits (2009)What Is Video Game Culture? Cultural Studies and Game Studies (2010)An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior (1998)Sex Differences in Video Game Play: (2004)Orientations to Video Games Among Gender and Age Groups (2008)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Machines and Mindlessness: Social Responses to Computers (2000)Dehumanization: An Integrative Review (2006)CURRENT RESEARCH IN SOCIAL PSYCHOLOGY (1996)Cultural Capital, Gender, and School Success: The Role of Habitus (2002)Research with Children (2002)Parents' differential socialization of boys and girls: A meta-analysis. (1991)The development of competence in favorable and unfavorable environments: Lessons from research on successful children. (1998)Companions in Crime: The Social Aspects of Criminal Conduct (2003)
this work references cited by second hop

References

  • 1983How People Make Their Own Environments: A Theory of Genotype Environment Effects2,771 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1986The Second Self: Computers and the Human Spirit1,721 cited
  • 1995Gender Play: Girls and Boys in School.1,637 cited
  • 1984Mind and Media: The Effects of Television, Video Games, and Computers337 cited
  • 1978Sex Differences in Children's Friendships335 cited
  • 1991Video Kids: Making Sense of Nintendo319 cited
  • 1985Gender and computers: Two surveys of computer-related attitudes258 cited
  • 1984Videogames, Television Violence, and Aggression in Teenagers231 cited
  • 1988Social development: history, theory, and research169 cited
  • 1994Video games as cultural artifacts161 cited
  • 2019Boys Will Be Boys: Breaking the Link between Masculinity and Violence154 cited
  • 1986Sex Differences in Same-Sex Friendships137 cited
  • 1990Development of television viewing patterns in early childhood: A longitudinal investigation.132 cited
  • 1990The Use and Experience of the New Video Media Among Children and Young Adolescents109 cited

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1993
We Have Never-Forgetful Flowers In Our Garden: Girls'' Responses to Electronic Games
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