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Influencing middle school girls to study computer science through educational computer games
3 references·2 citing·23 second hop
Influencing middle school girls to study computer science through educational computer games (2013)Influencing middle school girls to study …Girls playing games (2007)Girls playing gamesGender and Computer Games: Exploring Females' Dislikes (2006)Gender and Computer Games: Ex…Engaging girls with computers through software games (2000)Engaging girls with computers…A Summary of Effective Gender Equitable Teaching Practices in Informal STEM Education Spaces (2020)A Summary of Effective Gender…Gender-based Engagement Model for Serious Games (2018)Gender-based Engagement Model…From Barbie to Mortal Kombat: gender and computer games (1998)What Video Games Have to Teach Us about Learning and Literacy (2004)Play between worlds: exploring online game culture (2007)Gender, Simulation, and Gaming: Research Review and Redirections (2010)“I Can Defend Myself” (2015)Blurring the boundaries: Using Gamergate to examine “real” and symbolic violence against women in contemporary gaming culture (2017)The incredible shrinking pipeline (1997)The media equation: how people treat computers, television, and new media like real people and places (1997)Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents (2004)Embodying Values in Technology: Theory and Practice (2008)Gender schema theory: A cognitive account of sex typing. (1981)Self-Efficacy: The Exercise of Control (1999)Social cognitive theory of gender development and differentiation. (1999)The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception (2009)Falling in love with online games: The uses and gratifications perspective (2010)Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction (2020)Fundamentals of game design (2010)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)Gameplay Engagement and Learning in Game-Based Learning (2015)Mindset: the new psychology of success (2006)Next Generation Science Standards: For States, By States (2013)Women, Minorities, and Persons with Disabilities in Science and Engineering: 2013 (2013)Unlocking High-Quality Teaching (2025)
this work references cited by second hop

References

  • 2006Gender and Computer Games: Exploring Females' Dislikes611 cited
  • 2000Engaging girls with computers through software games233 cited
  • 2007Girls playing games56 cited

Cited by

  • 2018Gender-based Engagement Model for Serious Games23 cited
  • 2020A Summary of Effective Gender Equitable Teaching Practices in Informal STEM Education Spaces21 cited

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