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Time perception, immersion and music in videogames
8 references·12 citing·31 second hop
Time perception, immersion and music in videogames (2010)Time perception, immersion and music in v…Measuring and defining the experience of immersion in games (2008)Measuring and defining the ex…GameFlow (2005)GameFlowA grounded investigation of game immersion (2004)A grounded investigation of g…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…The Principles of Psychology (1990)The Principles of PsychologyFlow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Flow. The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…The Principles of Psychology (1891)The Principles of PsychologyVirtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction (2022)Virtual reality technology an…The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review (2022)The Effects of Sensory Cues o…Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation (2022)Game‐based, gamified, and gam…‘A Swarm of Sound’ (2022)‘A Swarm of Sound’Time Speeds Up During Flow States: A Study in Virtual Reality with the Video Game Thumper (2021)Time Speeds Up During Flow St…A meta-analysis of flow effects and the perception of time (2019)A meta-analysis of flow effec…Time flows: Manipulations of subjective time progression affect recalled flow and performance in a subsequent task (2017)Time flows: Manipulations of …The Influence of Background Music of Video Games on Immersion (2015)The Influence of Background M…Immersion in Digital Games: Review of Gaming Experience Research (2014)Immersion in Digital Games: R…Who but not where: The effect of social play on immersion in digital games (2013)Who but not where: The effect…Attention, time perception and immersion in games (2013)Attention, time perception an…Chapter 19. Learning Careers and Enculturation: Production of Scientific Papers by PhD Students in a Mexican Physiology Laboratory: An Exploratory Case Study (2012)Chapter 19. Learning Careers …Flow: The Psychology of Optimal Experience (1991)Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Engagement in digital entertainment games: A systematic review (2011)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)Gameplay Engagement and Learning in Game-Based Learning (2015)Rules of Play: Game Design Fundamentals (2003)First Person vs. Third Person Perspective in Digital Games (2015)Hedonic consumption experience in videogaming: A multidimensional perspective (2021)Multi-experiences in the art performance tourism: Integrating experience economy model with flow theory (2021)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Principles and Practice of Structural Equation Modeling (2012)Research and application flow-based live-streaming shopping towards compulsive buying (2023)Development and Validation of a Basic Psychological Needs Scale for Technology Use (2024)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM) (2013)Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences (2019)Designing games with a purpose (2008)The benefits of playing video games. (2013)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The Measurement of Engagement and Burnout: A Two Sample Confirmatory Factor Analytic Approach (2002)The Psychology of Interpersonal Relations. (1958)A circumplex model of affect. (1980)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)What Good Are Positive Emotions? (1998)From game design elements to gamefulness (2011)Organizational Identity, Image, and Adaptive Instability (2000)Impulse and Self-Control From a Dual-Systems Perspective (2009)The three meanings of meaning in life: Distinguishing coherence, purpose, and significance (2016)
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References

  • 1891The Principles of Psychology25,772 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 2005GameFlow2,122 cited
  • 2008Measuring and defining the experience of immersion in games2,018 cited
  • 1990Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990.1,852 cited
  • 2004A grounded investigation of game immersion1,193 cited
  • 1990The Principles of Psychology337 cited

Cited by

  • 2014Immersion in Digital Games: Review of Gaming Experience Research218 cited
  • 2022Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction120 cited
  • 2013Who but not where: The effect of social play on immersion in digital games118 cited
  • 2021Time Speeds Up During Flow States: A Study in Virtual Reality with the Video Game Thumper92 cited
  • 2022Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation87 cited
  • 2015The Influence of Background Music of Video Games on Immersion76 cited
  • 2022The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review

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51 cited
  • 2017Time flows: Manipulations of subjective time progression affect recalled flow and performance in a subsequent task50 cited
  • 2019A meta-analysis of flow effects and the perception of time41 cited
  • 2013Attention, time perception and immersion in games25 cited
  • 2012Chapter 19. Learning Careers and Enculturation: Production of Scientific Papers by PhD Students in a Mexican Physiology Laboratory: An Exploratory Case Study18 cited
  • 2022‘A Swarm of Sound’3 cited