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Alf Inge Wang · Study
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Author
Alf Inge Wang
9 works
· latest 2021
· 1 institutions
cluster: provisional
ORCID 0000-0002-5502-1138
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9
Citations
1,952
Works here
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Most cited in this library
The effect of using Kahoot! for learning – A literature review
2020 · 900 citations
The wear out effect of a game-based student response system
2014 · 594 citations
The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!
2016 · 94 citations
The Effect of Digitizing and Gamifying Quizzing in Classrooms
2016 · 83 citations
A Guideline for Game Development-Based Learning: A Literature Review
2012 · 73 citations
Works
9 shown
Game-Based Digital Quiz as a Tool for Improving Students’ Engagement and Learning in Online Lectures
IEEE Access
·
2021
·
4 authors
·
Open access
60
citations
The effect of using Kahoot! for learning – A literature review
Computers & Education
·
2020
·
2 authors
·
Open access
900
citations
The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!
·
2016
·
2 authors
·
other
94
citations
The Effect of Digitizing and Gamifying Quizzing in Classrooms
BIBSYS Brage (BIBSYS (Norway))
·
2016
·
3 authors
·
other
·
Open access
83
citations
The wear out effect of a game-based student response system
Computers & Education
·
2014
·
1 author
·
Open access
594
citations
A Guideline for Game Development-Based Learning: A Literature Review
International Journal of Computer Games Technology
·
2012
·
2 authors
·
Open access
73
citations
An Application of a Game Development Framework inHigher Education
International Journal of Computer Games Technology
·
2009
·
2 authors
·
Open access
40
citations
An Evaluation of a Mobile Game Concept for Lectures
IEEE International Conference on Software Engineering Education and Training (CSEE&T)
·
2008
·
3 authors
·
other
67
citations
Lecture quiz: a mobile game concept for lectures
·
2007
·
3 authors
·
other
41
citations