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Elly A. Konijn · Study
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Author
Elly A. Konijn
36 works
· latest 2021
· 4 institutions
cluster: provisional
ORCID 0000-0002-6134-8700
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36
Citations
4,439
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Most cited in this library
The International Encyclopedia of Media Effects
2016 · 537 citations
Media use and brain development during adolescence
2018 · 462 citations
I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys.
2007 · 372 citations
Figurative Framing: Shaping Public Discourse Through Metaphor, Hyperbole, and Irony
2016 · 309 citations
Some Like It Bad: Testing a Model for Perceiving and Experiencing Fictional Characters
2005 · 263 citations
Works
36 shown
Social Robots for (Second) Language Learning in (Migrant) Primary School Children
International Journal of Social Robotics
·
2021
·
5 authors
·
Open access
72
citations
Moral considerations on social robots in education: A multi-stakeholder perspective
Computers & Education
·
2021
·
3 authors
·
Open access
98
citations
Robot tutor and pupils’ educational ability: Teaching the times tables
Computers & Education
·
2020
·
2 authors
·
Open access
101
citations
Gamification as a tool for engaging student learning: A field experiment with a gamified app
E-Learning and Digital Media
·
2019
·
6 authors
·
Open access
122
citations
Me, my selfie, and I: The relations between selfie behaviors, body image, self-objectification, and self-esteem in young women.
Psychology of Popular Media
·
2018
·
5 authors
·
Open access
176
citations
Media use and brain development during adolescence
Nature Communications
·
2018
·
2 authors
·
Open access
462
citations
The Effects of Metaphorical Framing on Political Persuasion: A Systematic Literature Review
Metaphor and Symbol
·
2017
·
4 authors
·
review
·
Open access
198
citations
Parasocial Interaction and Beyond: Media Personae and Affective Bonding
The International Encyclopedia of Media Effects
·
2017
·
2 authors
·
other
44
citations
Can emotion regulation serve as a tool in combating cyberbullying?
Personality and Individual Differences
·
2016
·
2 authors
72
citations
The International Encyclopedia of Media Effects
Wiley eBooks
·
2016
·
4 authors
·
other
537
citations
Figurative Framing: Shaping Public Discourse Through Metaphor, Hyperbole, and Irony
Communication Theory
·
2016
·
3 authors
309
citations
Public Participation and Scientific Citizenship in the Science Museum in London: Visitors’ Perceptions of the Museum as a Broker
Visitor Studies
·
2015
·
2 authors
26
citations
Museums as brokers of participation: how visitors view the emerging role of European science centres and museums in policy
Science Museum Group Journal
·
2015
·
2 authors
·
Open access
11
citations
Making ads less complex, yet more creative and persuasive: the effects of conventional metaphors and irony in print advertising
International Journal of Advertising
·
2015
·
4 authors
129
citations
Adolescents' Media Exposure May Increase Their Cyberbullying Behavior: A Longitudinal Study
Journal of Adolescent Health
·
2015
·
2 authors
·
Open access
87
citations
Cyberbullying Behavior and Adolescents' Use of Media with Antisocial Content: A Cyclic Process Model
Cyberpsychology Behavior and Social Networking
·
2013
·
3 authors
81
citations
The Role of Emotion in Media Use and Effects
Oxford University Press eBooks
·
2013
·
1 author
·
chapter
34
citations
Science Centers and Public Participation
Science Communication
·
2012
·
2 authors
41
citations
A healthy dose of trust: The relationship between interpersonal trust and health
Personal Relationships
·
2011
·
4 authors
121
citations
The Routledge Handbook of Emotions and Mass Media
Routledge eBooks
·
2010
·
3 authors
·
book
210
citations
Emotions Bias Perceptions of Realism in Audiovisual Media: Why We May Take Fiction for Real
Discourse Processes
·
2009
·
3 authors
42
citations
The need for public participation in the governance of science centers
Museum Management and Curatorship
·
2009
·
2 authors
26
citations
Age and Violent-Content Labels Make Video Games Forbidden Fruits for Youth
PEDIATRICS
·
2009
·
4 authors
114
citations
Effects of facial similarity on user responses to embodied agents
ACM Transactions on Computer-Human Interaction
·
2008
·
4 authors
96
citations
I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys.
Developmental Psychology
·
2007
·
3 authors
·
Open access
372
citations
World Leaders As Movie Characters? Perceptions of George W. Bush, Tony Blair, Osama bin Laden, and Saddam Hussein
Media Psychology
·
2007
·
2 authors
·
Open access
35
citations
Dutch children's emotional reactions to news about the war in Iraq: Influence of media exposure, identification, and empathy.
Data Archiving and Networked Services (DANS)
·
2007
·
2 authors
·
chapter
15
citations
The Appeal of Violent Video Games to Lower Educated Aggressive Adolescent Boys from Two Countries
CyberPsychology & Behavior
·
2006
·
3 authors
·
Open access
72
citations
Realism is not all! User engagement with task-related interface characters
Interacting with Computers
·
2006
·
5 authors
116
citations
Affective affordances: Improving interface character engagement through interaction
International Journal of Human-Computer Studies
·
2006
·
4 authors
105
citations
Some Like It Bad: Testing a Model for Perceiving and Experiencing Fictional Characters
Media Psychology
·
2005
·
2 authors
·
Open access
263
citations
Perceiving and experiencing fictional characters: An integrative account1
Japanese Psychological Research
·
2003
·
2 authors
·
Open access
106
citations
Acting Emotions
Amsterdam University Press eBooks
·
2000
·
1 author
·
book
·
Open access
68
citations
Acting emotions shaping emotions on stage
·
2000
·
1 author
·
thesis
38
citations
Spotlight on spectators: Emotions in the theater
Discourse Processes
·
1999
·
1 author
29
citations
Actors and Emotions: A Psychological Perspective
Theatre Research International
·
1995
·
1 author
11
citations