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Fengfeng Ke · Study
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Author
Fengfeng Ke
16 works
· latest 2020
· 3 institutions
cluster: provisional
ORCID 0000-0003-4203-1203
Works
16 shown
Embodied interaction: Learning Chinese characters through body movements
Language learning & technology
·
2020
·
2 authors
·
Open access
19
citations
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games
Journal of Computer Assisted Learning
·
2020
·
10 authors
135
citations
The relationship among pre-service teachers' computer competence, attitude towards computer-assisted education, and intention of technology acceptance
International Journal of Technology Enhanced Learning
·
2017
·
3 authors
116
citations
The relationship among pre-service teachers computer competence, attitude towards computer-assisted education, and intention of technology acceptance
International Journal of Technology Enhanced Learning
·
2017
·
3 authors
63
citations
Designing and integrating purposeful learning in game play: a systematic review
Educational Technology Research and Development
·
2015
·
1 author
·
review
310
citations
Game‐based learning engagement: A theory‐ and data‐driven exploration
British Journal of Educational Technology
·
2015
·
3 authors
178
citations
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills
Computers & Education
·
2014
·
3 authors
290
citations
Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction
Computers & Education
·
2012
·
2 authors
213
citations
Games, Learning, and Assessment
Springer eBooks
·
2012
·
2 authors
·
chapter
242
citations
Examining online teaching, cognitive, and social presence for adult students
Computers & Education
·
2010
·
1 author
325
citations
Toward deep learning for adult students in online courses
The Internet and Higher Education
·
2009
·
2 authors
205
citations
A Qualitative Meta-Analysis of Computer Games as Learning Tools
IGI Global eBooks
·
2009
·
1 author
·
chapter
·
Open access
362
citations
A case study of computer gaming for math: Engaged learning from gameplay?
Computers & Education
·
2008
·
1 author
486
citations
Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation
Educational Technology Research and Development
·
2008
·
1 author
248
citations
The effect of peer feedback for blogging on college students' reflective learning processes
The Internet and Higher Education
·
2007
·
3 authors
288
citations
Gameplaying for maths learning: cooperative or not?
British Journal of Educational Technology
·
2006
·
2 authors
323
citations