A case study of computer gaming for math: Engaged learning from gameplay?Fengfeng Ke2008-04-30articleComputers & Education486 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationMathematics Education and PedagogyMathematics Education and Teaching TechniquesAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 486 citations exist upstream.References1984Case Study Research: Design and Methods1978Mind in Society: The Development of Higher Psychological Processes1994Handbook of Qualitative Research1998Qualitative inquiry and research design: choosing among five traditions.1994Competing paradigms in qualitative research.1995Handbook of Qualitative Research.1973Steps to an Ecology of Mind2004What Video Games Have to Teach Us about Learning and LiteracyCited by2016A meta-analysis of the impact of technology on learning effectiveness of elementary students2019Effects of game‐based learning on students' mathematics achievement: A meta‐analysis2013Game-Based Learning: Latest Evidence and Future Directions2015Designing and integrating purposeful learning in game play: a systematic review2013Acceptance of game-based learning by secondary school teachers2013Game-Based Learning2010Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing2015Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation