Game-Based Learning: Latest Evidence and Future DirectionsCarlo Perrotta, Gill Featherstone, Emily J. Houghton2013-01-01article321 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationDigital Games and MediaInnovative Teaching Methodologies in Social SciencesAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 321 citations exist upstream.References2004What Video Games Have to Teach Us about Learning and Literacy1987Development and use of the ARCS model of instructional design2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation2006How Computer Games Help Children Learn2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis2012Our Princess Is in Another Castle2010The effects of modern mathematics computer games on mathematics achievement and class motivation2009Investigating the impact of video games on high school students’ engagement and learning about geneticsCited by2015Gamification and learning: a review of issues and research2016Serious games on environmental management2019Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review2017Kahoot: A Promising Tool for Formative Assessment in Medical Education2016A Proof-of-Concept Study of Game-Based Learning in Higher Education2017Teaching operations research to undergraduate management students: The role of gamification2015Enhancing Children’s Social Emotional Functioning Through Virtual Game-Based Delivery of Social Skills Training2013Developing Games for Health Behavior Change: Getting Started