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Pakinee Ariya · Study
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Author
Pakinee Ariya
10 works
· latest 2025
· 1 institutions
cluster: provisional
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Citations
140
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Most cited in this library
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits
2021 · 60 citations
Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand
2024 · 34 citations
Integrating generative AI and the metaverse for cultural heritage: a case study on the preservation of Lamphun Brocade Fabric
2025 · 12 citations
Assisting Hearing and Physically Impaired Students in Navigating Immersive Virtual Reality for Library Orientation
2024 · 9 citations
Enhancing textile heritage engagement through generative AI-based virtual assistants in virtual reality museums
2025 · 9 citations
Works
10 shown
Evaluating metaverse-based library orientation with Roblox for first-year students
The Journal of Academic Librarianship
·
2025
·
5 authors
1
citations
Integrating generative AI and the metaverse for cultural heritage: a case study on the preservation of Lamphun Brocade Fabric
Humanities and Social Sciences Communications
·
2025
·
5 authors
·
Open access
12
citations
Enhancing textile heritage engagement through generative AI-based virtual assistants in virtual reality museums
Computers & Education X Reality
·
2025
·
4 authors
·
Open access
9
citations
Virtual reality as a tool to alleviate library anxiety and promote service knowledge acquisition among visually impaired students
Library & Information Science Research
·
2025
·
5 authors
3
citations
Designing and engaging students in library tours using mixed reality: a study on library anxiety, knowledge acquisition, and student engagement
Digital Library Perspectives
·
2025
·
4 authors
6
citations
Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education
Social Sciences & Humanities Open
·
2025
·
4 authors
·
Open access
6
citations
Assisting Hearing and Physically Impaired Students in Navigating Immersive Virtual Reality for Library Orientation
Technologies
·
2024
·
5 authors
·
Open access
9
citations
Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand
Heritage
·
2024
·
6 authors
·
Open access
34
citations
Value Chain Analysis for Identifying Taobao Cross-Border E-Commerce Important Activities to Export Thai SMEs Products to China
Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON)
·
2022
·
2 authors
·
other
0
citations
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits
Education and Information Technologies
·
2021
·
2 authors
·
Open access
60
citations