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Thomas Leclercq · Study
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Author
Thomas Leclercq
9 works
· latest 2022
· 3 institutions
cluster: provisional
ORCID 0000-0001-6403-1525
Works
9 shown
It is Really Not a Game: An Integrative Review of Gamification for Service Research
Journal of Service Research
·
2022
·
7 authors
·
Open access
89
citations
Uncovering the dark side of gamification at work: Impacts on engagement and well-being
Journal of Business Research
·
2020
·
4 authors
·
Open access
176
citations
When gamification backfires: the impact of perceived justice on online community contributions
Journal of Marketing Management
·
2020
·
5 authors
·
Open access
98
citations
Opening the black box of gameful experience: Implications for gamification process design
Journal of Retailing and Consumer Services
·
2019
·
3 authors
·
Open access
95
citations
The Boundaries of Gamification for Engaging Customers: Effects of Losing a Contest in Online Co-creation Communities
Journal of Interactive Marketing
·
2018
·
3 authors
167
citations
The Engagement Process During Value Co-Creation: Gamification in New Product-Development Platforms
International Journal of Electronic Commerce
·
2017
·
3 authors
·
Open access
144
citations
Smart technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore
Technological Forecasting and Social Change
·
2017
·
4 authors
141
citations
Ten years of value cocreation: An integrative review
Recherche et Applications en Marketing (English Edition)
·
2016
·
3 authors
146
citations
Dix ans de co-création de valeur : une revue intégrative
Recherche et Applications en Marketing (French Edition)
·
2016
·
3 authors
·
Open access
55
citations