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Brian C. Nelson · Study
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Author
Brian C. Nelson
18 works
· latest 2023
· 1 institutions
cluster: provisional
ORCID 0000-0002-9533-6900
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Citations
1,397
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Most cited in this library
A multi‐user virtual environment for building and assessing higher order inquiry skills in science
2009 · 246 citations
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States
2011 · 178 citations
Rethinking science learning through digital games and simulations: Genres, examples, and evidence
2009 · 172 citations
Design-based Research Strategies for Developing a Scientific Inquiry Curriculum in a Multi-User Virtual Environment
2005 · 128 citations
Scientific Inquiry in Educational Multi-user Virtual Environments
2007 · 119 citations
Works
18 shown
Understanding museum visitors’ question-asking through a mobile app
Educational Technology Research and Development
·
2023
·
8 authors
6
citations
Gleaning museum visitors’ behaviors by analyzing questions asked in a mobile app
Educational Technology Research and Development
·
2023
·
6 authors
2
citations
The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing
International Journal of Computer-Supported Collaborative Learning
·
2021
·
6 authors
16
citations
Ask Dr. Discovery: the impact of a casual mobile game on visitor engagement with science museum content
Educational Technology Research and Development
·
2019
·
9 authors
31
citations
Differences in visitor characteristics and experiences on episodic free admission days
Museum Management and Curatorship
·
2019
·
8 authors
10
citations
Designing for Data with Ask Dr. Discovery: Design Approaches for Facilitating Museum Evaluation with Real-Time Data Mining
Technology Knowledge and Learning
·
2017
·
3 authors
9
citations
Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment
Interactive Learning Environments
·
2014
·
4 authors
75
citations
Digital games and the US National Research Council’s science proficiency goals
Studies in Science Education
·
2013
·
3 authors
49
citations
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States
Computers & Education
·
2011
·
6 authors
178
citations
Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments
Educational Technology Research and Development
·
2010
·
3 authors
64
citations
A multi‐user virtual environment for building and assessing higher order inquiry skills in science
British Journal of Educational Technology
·
2009
·
4 authors
·
Open access
246
citations
Rethinking science learning through digital games and simulations: Genres, examples, and evidence
·
2009
·
4 authors
172
citations
Managing cognitive load in educational multi-user virtual environments: reflection on design practice
Educational Technology Research and Development
·
2007
·
2 authors
93
citations
Scientific Inquiry in Educational Multi-user Virtual Environments
Educational Psychology Review
·
2007
·
2 authors
119
citations
A design-based research strategy to promote scalability for educational innovations
Digital Commons - USU (Utah State University)
·
2006
·
5 authors
·
Open access
103
citations
A Multi-user virtual environment for building higher order inquiry skills in science
Digital Commons - USU (Utah State University)
·
2006
·
4 authors
89
citations
Design-based Research Strategies for Developing a Scientific Inquiry Curriculum in a Multi-User Virtual Environment
Digital Commons - USU (Utah State University)
·
2005
·
5 authors
·
Open access
128
citations
Sneaky Teaching: The Role of the School Librarian - Teachers' and School Librarians' Perceptions
·
1988
·
2 authors
·
book
7
citations