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Theresa M. Fleming · Study
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Author
Theresa M. Fleming
63 works
· latest 2025
· 2 institutions
cluster: provisional
ORCID 0000-0002-5174-9359
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33
i10
48
Citations
6,146
Works here
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Most cited in this library
The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial
2012 · 716 citations
Beyond the Trial: Systematic Review of Real-World Uptake and Engagement With Digital Self-Help Interventions for Depression, Low Mood, or Anxiety
2018 · 666 citations
Serious Games and Gamification for Mental Health: Current Status and Promising Directions
2017 · 582 citations
The Health and Well-Being of Transgender High School Students: Results From the New Zealand Adolescent Health Survey (Youth'12)
2014 · 528 citations
Co-design of eHealth Interventions With Children and Young People
2018 · 351 citations
Works
60 shown
Nationwide Implementation of Unguided Cognitive Behavioral Therapy for Adolescent Depression: Observational Study of SPARX
Journal of Medical Internet Research
·
2025
·
8 authors
·
Open access
7
citations
A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study
JMIR Serious Games
·
2023
·
4 authors
·
Open access
10
citations
Enhancing an online cognitive behavioural therapy intervention for depression: Harnessing the feedback of sexual and gender minority youth to help improve SPARX
Australasian Psychiatry
·
2023
·
5 authors
·
Open access
7
citations
The role of gamification in digital mental health
World Psychiatry
·
2023
·
3 authors
·
Open access
45
citations
Indigenous adolescent health in Aotearoa New Zealand: Trends, policy and advancing equity for rangatahi Maori, 2001–2019
The Lancet Regional Health - Western Pacific
·
2022
·
16 authors
·
Open access
29
citations
A Casual Video Game With Psychological Well-being Concepts for Young Adolescents: Protocol for an Acceptability and Feasibility Study
JMIR Research Protocols
·
2021
·
4 authors
·
Open access
6
citations
Technology Matters: SPARX – computerised cognitive behavioural therapy for adolescent depression in a game format
Child and Adolescent Mental Health
·
2021
·
5 authors
17
citations
Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents
Digital Health
·
2021
·
3 authors
·
Open access
9
citations
Computerized cognitive behavioural therapy for gender minority adolescents: Analysis of the real-world implementation of SPARX in New Zealand
Australian & New Zealand Journal of Psychiatry
·
2020
·
7 authors
·
Open access
38
citations
Debate: Supporting the mental health of school students in the COVID‐19 pandemic in New Zealand – a digital ecosystem approach
Child and Adolescent Mental Health
·
2020
·
10 authors
·
Open access
22
citations
Young adolescents’ interest in a mental health casual video game
·
2020
·
4 authors
·
other
·
Open access
3
citations
Digital Micro Interventions for Behavioral and Mental Health Gains: Core Components and Conceptualization of Digital Micro Intervention Care
Journal of Medical Internet Research
·
2020
·
3 authors
·
Open access
116
citations
Maximizing the impact of E-Therapy and Serious Gaming: Time for a paradigm shift
·
2020
·
13 authors
·
other
·
Open access
4
citations
Beyond the trial: Systematic review of real-world uptake and engagement with digital self-help interventions for depression, low mood, or anxiety
·
2020
·
6 authors
·
other
·
Open access
3
citations
Serious games and gamification for mental health: Current status and promising directions
·
2020
·
10 authors
·
other
·
Open access
3
citations
Co-design of eHealth Interventions With Children and Young People
·
2020
·
4 authors
·
other
·
Open access
3
citations
Serious games and gamification for mental health: Current status and promising directions
·
2020
·
10 authors
·
other
·
Open access
26
citations
Maximizing the impact of E-Therapy and Serious Gaming: Time for a paradigm shift
·
2020
·
13 authors
·
other
·
Open access
12
citations
Beyond the trial: Systematic review of real-world uptake and engagement with digital self-help interventions for depression, low mood, or anxiety
·
2020
·
6 authors
·
review
·
Open access
12
citations
Beyond the trial: Systematic review of real-world uptake and engagement with digital self-help interventions for depression, low mood, or anxiety
·
2020
·
6 authors
·
other
·
Open access
6
citations
Co-design of eHealth Interventions With Children and Young People
·
2020
·
4 authors
·
other
·
Open access
5
citations
Serious games and gamification for mental health: Current status and promising directions
·
2020
·
10 authors
·
other
·
Open access
4
citations
Preventing depression in final year secondary students: School-based randomized controlled trial
·
2020
·
11 authors
·
other
·
Open access
4
citations
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review
Games for Health Journal
·
2020
·
4 authors
·
review
·
Open access
132
citations
Young adolescents’ interest in a mental health casual video game
Digital Health
·
2020
·
4 authors
·
Open access
20
citations
Co-creating a large-scale adolescent health survey integrated with access to digital health interventions
Digital Health
·
2020
·
5 authors
·
Open access
16
citations
Revising Computerized Therapy for Wider Appeal Among Adolescents: Youth Perspectives on a Revised Version of SPARX
Frontiers in Psychiatry
·
2019
·
8 authors
·
Open access
23
citations
SPARX-R computerized therapy among adolescents in youth offenders' program: Step-wise cohort study
Internet Interventions
·
2019
·
7 authors
·
Open access
16
citations
The Importance of User Segmentation for Designing Digital Therapy for Adolescent Mental Health: Findings From Scoping Processes
JMIR Mental Health
·
2019
·
10 authors
·
Open access
98
citations
How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study
JMIR Serious Games
·
2018
·
7 authors
·
Open access
71
citations
Health and wellbeing of Māori secondary school students in New Zealand: Trends between 2001, 2007 and 2012
Australian and New Zealand Journal of Public Health
·
2018
·
7 authors
·
Open access
22
citations
Co-design of eHealth Interventions With Children and Young People
Frontiers in Psychiatry
·
2018
·
4 authors
·
Open access
351
citations
Beyond the Trial: Systematic Review of Real-World Uptake and Engagement With Digital Self-Help Interventions for Depression, Low Mood, or Anxiety
Journal of Medical Internet Research
·
2018
·
6 authors
·
review
·
Open access
666
citations
The implementation of SPARX-R computerized mental health program in alternative education: Exploring the factors contributing to engagement and dropout
Children and Youth Services Review
·
2017
·
3 authors
22
citations
Preventing Depression in Final Year Secondary Students: School-Based Randomized Controlled Trial
Journal of Medical Internet Research
·
2017
·
11 authors
·
Open access
112
citations
Integrated (one‐stop shop) youth health care: best available evidence and future directions
The Medical Journal of Australia
·
2017
·
16 authors
·
review
·
Open access
288
citations
Using Computerized Mental Health Programs in Alternative Education: Understanding the Requirements of Students and Staff
Health Communication
·
2017
·
3 authors
23
citations
A pilot evaluation of the SPARX-R gaming intervention for preventing depression and improving wellbeing among adolescents in alternative education
Internet Interventions
·
2017
·
4 authors
·
Open access
56
citations
Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis
Frontiers in Psychiatry
·
2017
·
4 authors
·
review
·
Open access
328
citations
Tips and Traps: Lessons From Codesigning a Clinician E-Monitoring Tool for Computerized Cognitive Behavioral Therapy
JMIR Mental Health
·
2017
·
8 authors
·
Open access
33
citations
Serious Games and Gamification for Mental Health: Current Status and Promising Directions
Frontiers in Psychiatry
·
2017
·
10 authors
·
Open access
582
citations
The association between socioeconomic deprivation and secondary school students’ health: findings from a latent class analysis of a national adolescent health survey
International Journal for Equity in Health
·
2016
·
11 authors
·
Open access
58
citations
Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift
Frontiers in Psychiatry
·
2016
·
13 authors
·
review
·
Open access
212
citations
Computer-Based and Online Therapy for Depression and Anxiety in Children and Adolescents
Journal of Child and Adolescent Psychopharmacology
·
2015
·
6 authors
87
citations
Trial for the Prevention of Depression (TriPoD) in final-year secondary students: study protocol for a cluster randomised controlled trial
Trials
·
2015
·
14 authors
·
Open access
22
citations
Integrating Health Behavior Theory and Design Elements in Serious Games
JMIR Mental Health
·
2015
·
7 authors
·
Open access
95
citations
A qualitative study of sexual minority young people’s experiences of computerised therapy for depression
Australasian Psychiatry
·
2015
·
6 authors
49
citations
The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents
JMIR Serious Games
·
2015
·
6 authors
·
Open access
68
citations
Juegos serios para el tratamiento o la prevención de la depresión: una revisión sistemática
Revista de Psicopatología y Psicología Clínica
·
2015
·
9 authors
·
Open access
120
citations
The impact and utility of computerised therapy for educationally alienated teenagers: The views of adolescents who participated in an alternative education‐based trial
Clinical Psychologist
·
2015
·
5 authors
39
citations
The Association Between Supportive High School Environments and Depressive Symptoms and Suicidality Among Sexual Minority Students
Journal of Clinical Child & Adolescent Psychology
·
2014
·
8 authors
96
citations
Bystander Intervention, Bullying, and Victimization: A Multilevel Analysis of New Zealand High Schools
Journal of School Violence
·
2014
·
9 authors
88
citations
Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression
JMIR Serious Games
·
2014
·
8 authors
·
Open access
51
citations
The Health and Well-Being of Transgender High School Students: Results From the New Zealand Adolescent Health Survey (Youth'12)
Journal of Adolescent Health
·
2014
·
6 authors
·
Open access
528
citations
Stability and change in the mental health of New Zealand secondary school students 2007–2012: Results from the national adolescent health surveys
Australian & New Zealand Journal of Psychiatry
·
2013
·
10 authors
·
Open access
115
citations
The views of lesbian, gay and bisexual youth regarding computerised self-help for depression: An exploratory study
Advances in Mental Health
·
2013
·
6 authors
47
citations
The journey towards new generation e-therapy for adolescents with depression
Neuropsychiatrie de l Enfance et de l Adolescence
·
2012
·
6 authors
·
Open access
5
citations
A randomised controlled non-inferiority trial of the effectiveness of SPARX, a computerised self-help intervention for adolescents seeking help for depression.
Open Research Online - ORO (The Open University)
·
2012
·
6 authors
4
citations
Youth Work Service Providers' Attitudes Towards Computerized CBT for Adolescents
Behavioural and Cognitive Psychotherapy
·
2012
·
2 authors
37
citations
The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial
BMJ
·
2012
·
6 authors
·
Open access
716
citations