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For the Win: How Game Thinking Can Revolutionize Your Business
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A study on the relationship between gamification features and intrinsic need satisfaction (2019)Does gamification satisfy nee…Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018)Investigating the effects of …The maturing of gamification research (2017)The maturing of gamification …Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamifying education: what is …Serious games and the gamification of tourism (2016)Serious games and the gamific…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)The Lens of Intrinsic Skill A…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Gamification in theory and action: A survey (2014)Gamification in theory and ac…Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)Gamification for Engaging Com…An empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …E-leadership: Re-examining transformations in leadership source and transmission (2013)E-leadership: Re-examining tr…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Social Identity Theory of Intergroup Behavior (2004)Users of the world, unite! 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A Systematic Review of the Literature (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)A systematic review of gamification in e-Health (2017)Science and Human Behavior (1953)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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(1995)Basic psychological need theory: Advancements, critical themes, and future directions (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Enhancing user engagement: The role of gamification in mobile apps (2021)The Power of Feedback (2007)Introduction to Meta‐Analysis (2009)The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Bias in meta-analysis detected by a simple, graphical test (1997)Using thematic analysis in psychology (2006)Gamification Applications in E-learning: A Literature Review (2021)Virtual reality and gamification in education: a systematic review (2024)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)
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  • 2014Gamification in theory and action: A survey2,509 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2019The Gamification of Learning: a Meta-analysis1,503 cited
  • 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review1,450 cited
  • 2020Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts693 cited
  • 2014An empirical study comparing gamification and social networking on e-learning625 cited
  • 2019Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction622 cited
  • 2013E-leadership: Re-examining transformations in leadership source and transmission582 cited
  • 2016Serious games and the gamification of tourism538 cited
  • 2015The Lens of Intrinsic Skill Atoms: A Method for Gameful Design515 cited
  • 2017The maturing of gamification research492 cited
  • 2014Gamification for Engaging Computer Science Students in Learning Activities: A Case Study483 cited

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2023
Gamification of e-learning in higher education: a systematic literature review
416 cited
  • 2020Does gamification affect brand engagement and equity? A study in online brand communities415 cited
  • 2018Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement405 cited