Serious games and the gamification of tourismFeifei Xu, Dimitrios Buhalis, Jessika Weber2016-12-18articleTourism Management538 citationsgreenNo readable copy stored yet — this record is metadata only.Educational Games and GamificationDiverse Aspects of Tourism ResearchDigital Games and MediaAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 538 citations exist upstream.References1984Case Study Research: Design and Methods1991Case Study Research: Design and Methods2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions2011From game design elements to gamefulness1982The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun2007Service-dominant logic: continuing the evolution1999A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation.2003Rules of Play: Game Design FundamentalsCited by2023Metaverse as a disruptive technology revolutionising tourism management and marketing2019Technology in tourism-from information communication technologies to eTourism and smart tourism towards ambient intelligence tourism: a perspective article2022Metaverse marketing: How the metaverse will shape the future of consumer research and practice2021Enhancing user engagement: The role of gamification in mobile apps2020Does gamification affect brand engagement and equity? A study in online brand communities2022Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse2021The impact of gamification adoption intention on brand awareness and loyalty in tourism: The mediating effect of customer engagement2018How does gamification improve user experience? An empirical investigation on the antecedences and consequences of user experience and its mediating role