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Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special Needs
7 references·0 citing·31 second hop
Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special Needs (2015)Enhancing Self-Motivation Through Design …Surveying the accessibility of touchscreen games for persons with motor impairments (2013)Surveying the accessibility o…Intrinsic Motivation to Learn: The Nexus Between Psychological Health and Academic Success (2012)Intrinsic Motivation to Learn…Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility (2012)Assessment of Universal Desig…Game accessibility: a survey (2010)Game accessibility: a surveyEffects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Effects of constructing versu…Advancing participation of blind students in Science, Technology, Engineering, and Math (2007)Advancing participation of bl…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Aloha teachers: teacher autonomy support promotes Native Hawaiian and Pacific Islander students’ motivation, school belonging, course-taking and math achievement (2016)The role of reading motivation, self-efficacy, and home influence in students’ literacy achievement: a preliminary examination of fourth graders in Abu Dhabi (2018)Supporting students’ intrinsic motivation for online learning tasks: The effect of need-supportive task instructions on motivation, self-assessment, and task performance (2022)Give me that online religion (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Purpose of Play (2021)Flow: the psychology of optimal experience (1990)Game-Based Learning: Latest Evidence and Future Directions (2013)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Innovating Education and Educating for Innovation (2016)The Measurement of Observer Agreement for Categorical Data (1977)Reliability in Coding Open-Ended Data: Lessons Learned from HIV Behavioral Research (2004)Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review (2018)A Preliminary Analysis of Android Educational Game Accessibility (2021)Accessible Environments : Toward Universal Design (1991)Game Not Over : Accessibility Issues in Video Games (2005)Designing accessible technology (2007)Content Analysis of Basic Accessibility Features in 30 Top Played Video Games (2025)The psychology of interpersonal relations. (1958)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Mentoring Transition-Age Youth With Blindness (2010)Quality, Importance, and Instruction: The Perspectives of Teachers of Students with Visual Impairments on Graphics Use by Students (2014)What Mathematical Images Are in a Typical Mathematics Textbook? Implications for Students with Visual Impairments (2018)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2010Game accessibility: a survey379 cited
  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use372 cited
  • 2012Intrinsic Motivation to Learn: The Nexus Between Psychological Health and Academic Success138 cited
  • 2007Advancing participation of blind students in Science, Technology, Engineering, and Math106 cited
  • 2013Surveying the accessibility of touchscreen games for persons with motor impairments11 cited
  • 2012Assessment of Universal Design Principles for Analyzing Computer Games’ Accessibility6 cited

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