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Multi-disciplinary Design and In-Home Evaluation of Kinect-Based Exercise Coaching System for Elderly
4 references·1 citing·20 second hop
Multi-disciplinary Design and In-Home Evaluation of Kinect-Based Exercise Coaching System for Elderly (2015)Multi-disciplinary Design and In-Home Eva…Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review (2013)Effectiveness and feasibility…Using the kinect to encourage older adults to exercise (2012)Using the kinect to encourage…Integrating computer-based health coaching into elder home care (2008)Integrating computer-based he…Considerations for the design of exergames (2007)Considerations for the design…Using Smart City Technology to Make Healthcare Smarter (2018)Using Smart City Technology t…Beyond boredom and anxiety (1975)What makes things fun to learn? heuristics for designing instructional computer games (1980)GameFlow (2005)Taxonomy of exertion games (2008)Movement-based sports video games: Investigating motivation and gaming experience (2009)Serious games for health (2010)A study of web usability for older adults seeking online health resources (2004)An exploratory study on senior citizens' perceptions of the Nintendo Wii (2009)Exergame design for elderly users (2010)Academic methods for usability evaluation of serious games: a systematic review (2016)Exergames for Older Adults with Subthreshold Depression: Does Higher Playfulness Lead to Better Improvement in Depression? (2016)Older adults’ acceptance of a robot for partner dance-based exercise (2017)The feasibility of creating a checklist for the assessment of the methodological quality both of randomised and non-randomised studies of health care interventions. (1998)The Cochrane Collaboration's tool for assessing risk of bias in randomised trials (2011)Virtual reality among the elderly: a usefulness and acceptance study from Taiwan (2019)Can Simulated Nature Support Mental Health? Comparing Short, Single-Doses of 360-Degree Nature Videos in Virtual Reality With the Outdoors (2020)Evaluation of the Effectiveness of Digital Technology Interventions to Reduce Loneliness in Older Adults: Systematic Review and Meta-analysis (2021)Linking objectively measured physical activity with objectively measured urban form (2005)An Information Framework for Creating a Smart City Through Internet of Things (2014)Predicting Depression via Social Media (2021)
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References

  • 2007Considerations for the design of exergames371 cited
  • 2013Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review243 cited
  • 2012Using the kinect to encourage older adults to exercise54 cited
  • 2008Integrating computer-based health coaching into elder home care17 cited

Cited by

  • 2018Using Smart City Technology to Make Healthcare Smarter186 cited

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