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How Are Games Educational? Learning Theories Embodied in Games
8 references·3 citing·39 second hop
How Are Games Educational? Learning Theories Embodied in Games (2005)How Are Games Educational? Learning Theor…Changing minds: the art and science of changing our own and other people's minds (2004)Changing minds: the art and s…A Theory of Fun for Game Design (2004)A Theory of Fun for Game Desi…Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Beyond Nintendo: design and a…Multiple Intelligences in the Classroom. 2nd Edition. (2000)Multiple Intelligences in the…Tell Me a Story: A New Look at Real and Artificial Memory (1996)Tell Me a Story: A New Look a…The Conditions of Learning and Theory of Instruction (1985)The Conditions of Learning an…Frames of Mind: The Theory of Multiple Intelligences (1984)Frames of Mind: The Theory of…Principles of Instructional Design (1974)Principles of Instructional D…Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning (2017)Gamified Modules for an Intro…A Comparison between Drill-Based and Game-Based Typing Software (2009)A Comparison between Drill-Ba…The claims of games: A comprehensive review and directions for future research (2007)The claims of games: A compre…Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Learning by Design: Good Video Games as Learning Machines (2005)Video Games and the Future of Learning (2005)Games, Claims, Genres, and Learning (2009)Educational Use of Computer Games: Where We Are, and What’s Next (2012)Game-Based Learning: Academic Games sebagai Metode Penunjang Pembelajaran Kewirausahaan (2018)Flow: the psychology of optimal experience (1990)Self-Regulated Learning and Academic Achievement: An Overview (1990)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Play, Dreams And Imitation In Childhood (2013)The wear out effect of a game-based student response system (2014)Perceived Self-Efficacy in Cognitive Development and Functioning (1993)Expectancy–Value Theory of Achievement Motivation (2000)Motivational Beliefs, Values, and Goals (2002)An Examination and Extension of the Theory of Gamified Learning: The Moderating Role of Goal Orientation (2020)A model for enhancing employees’ lifelong learning intention online (2021)Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review (2024)Doing Reflective Supervision with Student Teachers in a Professional Development School Culture (2001)Becoming a Therapeutic Teacher for Students with Emotional and Behavioral Disorders (2005)Research in Purpose and Value for the Study of Technology in Secondary Schools: A Theory of Authentic Learning (2005)Worldview Transformation and the Development of Social Consciousness (2010)Thinking about Creativity in Science Education (2012)The Elusive Definition of Knowledge (2017)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)"Alone together?" (2006)Beyond Play (2007)The systematic design of instruction (1978)Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Personality, Modernity, and the Storied Self: A Contemporary Framework for Studying Persons (1996)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Prime Suspects: The Influence of Local Television News on the Viewing Public (2000)Web-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic it Skills Training1 (2001)First principles of instruction (2002)Human capital and entrepreneurial success: A meta-analytical review (2009)Narrative configuration in qualitative analysis (1995)Development and validation of a measure of emotional intelligence (1998)Individual differences in reasoning: Implications for the rationality debate? (2000)
this work references cited by second hop

References

  • 1984Frames of Mind: The Theory of Multiple Intelligences13,636 cited
  • 1974Principles of Instructional Design4,479 cited
  • 1985The Conditions of Learning and Theory of Instruction1,625 cited
  • 2004A Theory of Fun for Game Design1,110 cited
  • 2002Beyond Nintendo: design and assessment of educational video games for first and second grade students699 cited
  • 2004Changing minds: the art and science of changing our own and other people's minds484 cited
  • 1996Tell Me a Story: A New Look at Real and Artificial Memory439 cited
  • 2000Multiple Intelligences in the Classroom. 2nd Edition.78 cited

Cited by

  • 2007The claims of games: A comprehensive review and directions for future research49 cited
  • 2017Gamified Modules for an Introductory Statistics Course and Their Impact on Attitudes and Learning48 cited
  • 2009A Comparison between Drill-Based and Game-Based Typing Software24 cited

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