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The Popular Memory Archive: Collecting and Exhibiting Player Culture from the 1980s
10 references·1 citing·35 second hop
The Popular Memory Archive: Collecting and Exhibiting Player Culture from the 1980s (2013)The Popular Memory Archive: Collecting an…Learning from the past: Rare ε-Fe2O3 in the ancient black-glazed Jian (Tenmoku) wares (2014)Learning from the past: Rare …Digital Cultural Heritage and the Crowd (2013)Digital Cultural Heritage and…"Raw Data" Is an Oxymoron (2013)"Raw Data" Is an Oxymoron"Raw Data" Is an Oxymoron (2013)"Raw Data" Is an OxymoronDo You Want to Save Your Progress?: The Role of Professional and Player Communities in Preserving Virtual Worlds (2012)Do You Want to Save Your Prog…PRESERVING VIRTUAL WORLDS (2010)PRESERVING VIRTUAL WORLDSPreserving Virtual Worlds Final Report (2010)Preserving Virtual Worlds Fin…Digital Museums and Diverse Cultural Knowledges: Moving Past the Traditional Catalog (2009)Digital Museums and Diverse C…Amateur experts (2009)Amateur expertsHow Users Matter (2003)How Users MatterDrawing Things Together: Understandingthe Challenges and Opportunities of a Cross-LAM Approach to Digital GamePreservation and Exhibition (2019)Drawing Things Together: Unde…Mind in Society: The Development of Higher Psychological Processes (1978)From Tagging to Theorizing: Deepening Engagement with Cultural Heritage through Crowdsourcing (2013)Cultural Heritage in a Changing World (2016)Integrating Citizen Experiences in Cultural Heritage Archives: Requirements, State of the Art, and Challenges (2022)Studies in Ethnomethodology. (1968)Science in Action: How to Follow Scientists and Engineers through Society (1988)Imperial Eyes: Travel Writing and Transculturation. (1993)Diverse Knowledges and Contact Zones within the Digital Museum (2010)La comunicación de los museos de arte en Facebook: comparación entre las principales instituciones internacionales y españolas (2015)A systematic review of digital transformation technologies in museum exhibition (2024)Exchange and Power in Social Life. (1965)Club cultures: music, media and subcultural capital (1996)Club Cultures: Music, Media and Subcultural Capital (1997)Memes in a Digital World: Reconciling with a Conceptual Troublemaker (2013)The romance of work: Gender and aspirational labour in the digital culture industries (2015)Tiered Governance and Demonetization: The Shifting Terms of Labor and Compensation in the Platform Economy (2020)On the institutional archiving of social media (2012)The Emergence of the Digital Humanities (2013)The power of imaginary users: Designated communities in the OAIS reference model (2016)Diversification by Urbanization: Tracing the Property‐Finance Nexus in D ubai and the G ulf (2013)Emerging Approaches in Synchrotron Studies of Materials from Cultural and Natural History Collections (2016)Raman Spectroscopy of cultural heritage Materials: Overview of Applications and New Frontiers in Instrumentation, Sampling Modalities, and Data Processing (2016)‘Missing Presumed’: computer games and digital adventures in the Colin Smythe/Terry Pratchett Collection (2019)Describing, organizing, and maintaining video game development artifacts (2020)Transcoding authenticity: preserving unreleased gaming software outside of memory institutions (2021)Describing Digital Object Environments in PREMIS. (2012)DePICT : a conceptual model for digital preservation (2013)Implementing innovation in construction: contexts, relative boundedness and actor‐network theory (2008)Life in the fast lane? Towards a sociology of technology and time (2008)What’s Under Construction Here? Social Action, Materiality, and Power in Constructivist Studies of Technology and Organizing (2010)Big Data Surveillance: The Case of Policing (2017)Data Colonialism: Rethinking Big Data’s Relation to the Contemporary Subject (2018)When data is capital: Datafication, accumulation, and extraction (2019)Datafication, dataism and dataveillance: Big Data between scientific paradigm and ideology (2014)Working and organizing in the age of the learning algorithm (2018)
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References

  • 2013"Raw Data" Is an Oxymoron1,163 cited
  • 2003How Users Matter750 cited
  • 2013"Raw Data" Is an Oxymoron392 cited
  • 2014Learning from the past: Rare ε-Fe2O3 in the ancient black-glazed Jian (Tenmoku) wares189 cited
  • 2009Amateur experts166 cited
  • 2009Digital Museums and Diverse Cultural Knowledges: Moving Past the Traditional Catalog142 cited
  • 2013Digital Cultural Heritage and the Crowd96 cited
  • 2010Preserving Virtual Worlds Final Report56 cited
  • 2010PRESERVING VIRTUAL WORLDS11 cited
  • 2012Do You Want to Save Your Progress?: The Role of Professional and Player Communities in Preserving Virtual Worlds10 cited

Cited by

  • 2019Drawing Things Together: Understandingthe Challenges and Opportunities of a Cross-LAM Approach to Digital GamePreservation and Exhibition6 cited

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