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This article proposes to adopt a pattern formalism for game design, based on the work of Christopher Alexander. Alexandrian patterns are simple collections of reusable solutions to solve recurring problems. Doug Church's Formal Abstract Design Tools or Hal Barwood's 400 Design Rules have the same objective: to establish a formal means of describing, sharing and expanding knowledge about game design. [11]
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Stored only when both papers are in the corpus — 115 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.