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The Case For Game Design Patterns
3 references·5 citing·29 second hop
The Case For Game Design Patterns (2002)The Case For Game Design PatternsPattern hatching (1998)Pattern hatchingDesign Patterns: Elements of Reusable Object-Oriented Software (1994)Design Patterns: Elements of …The Art of Computer Game Design (1984)The Art of Computer Game Desi…Jam Today, Jam Tomorrow (2019)Jam Today, Jam TomorrowStandardization of Game Based Learning Design (2011)Standardization of Game Based…A Taxonomy of Educational Games (2010)A Taxonomy of Educational Gam…The game ontology project: supporting learning while contributing authentically to game studies (2008)The game ontology project: su…Gamma, E., Helm, R., Johnson, R. & Vlissides, J. Design Patterns: Elements of Reusable Object Oriented Software. New York: Addison-Wesley, 1995. (2002)Gamma, E., Helm, R., Johnson,…A Pattern Language (1977)The TEX Book (1984)Object-oriented patterns (1992)The Anatomy of a Design Theory (2007)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)Socio-technical systems: From design methods to systems engineering (2010)Standardization, Compatibility, and Innovation (1985)Rules of Play: Game Design Fundamentals (2003)Fundamentals of game design (2010)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Using thematic analysis in psychology (2006)Expectations and realities: Examining adolescent students’ game jam experiences (2021)Principles of Instructional Design (1974)Toward a design theory of problem solving (2000)Motivations for Play in Online Games (2006)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Situated Learning: Legitimate Peripheral Participation. (1994)Building theories from case study research (2009)Mapping learning and game mechanics for serious games analysis (2014)Defining gamification (2012)Gamification in theory and action: A survey (2014)A definition for gamification: anchoring gamification in the service marketing literature (2016)Metadata management: past, present and future (2003)Finding the Pattern You Need: The Design Pattern Intent Ontology (2007)Leveraging CMMN for ACM (2015)A Pattern Language for Online Auctions Management (2001)Explaining design patterns through one application (2003)Lessons Learned from Using Design Patterns in Industry Projects (2011)
this work references cited by second hop

References

  • 1994Design Patterns: Elements of Reusable Object-Oriented Software21,842 cited
  • 1984The Art of Computer Game Design919 cited
  • 1998Pattern hatching22 cited

Cited by

  • 2002Gamma, E., Helm, R., Johnson, R. & Vlissides, J. Design Patterns: Elements of Reusable Object Oriented Software. New York: Addison-Wesley, 1995.158 cited
  • 2008The game ontology project: supporting learning while contributing authentically to game studies30 cited
  • 2019Jam Today, Jam Tomorrow29 cited
  • 2010A Taxonomy of Educational Games24 cited
  • 2011Standardization of Game Based Learning Design22 cited

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