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Serious games are becoming increasingly popular as learning tools in management education. Owing to their engaging nature, they enhance students' intrinsic motivation for learning and provide challenging environments for problem-based and experiential learning. However, they also require changes to instructional and pedagogical strategies in order to leverage the full potential of problem-based learning. This paper suggests using simulation games based on enterprise resource planning systems (ERP) to activate and integrate knowledge from different management disciplines. Our research contributions are threefold: First, we suggest a set of learning goals and a curriculum design for a capstone course that leverages ERP-based simulation games. Second, we present empirical insights based on a systematic evaluation of the learning outcomes with two cohorts of 32 students. Third, we derive a set of recommendations related to the role of ERP-based simulation games and course design in general management curricula.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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