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Design of a Virtual Learning Environment for Students with Special Needs
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Design of a Virtual Learning Environment for Students with Special Needs (2006)Design of a Virtual Learning Environment …Special educational needs and disability (2006)Special educational needs and…Making the Internet accessible for people with cognitive and communication Impairments (2004)Making the Internet accessibl…Web content accessibility guidelines 1.0 (2001)Web content accessibility gui…Systematic Review (2000 to 2021) of Online Accessibility Research in Higher Education (2022)Systematic Review (2000 to 20…Digital Accessibility in Intelligent Environments (2022)Digital Accessibility in Inte…A Qualitative Analysis of Implementing E-Learning during the COVID-19 Lockdown (2021)A Qualitative Analysis of Imp…An alternate reality game for language learning: ARGuing for multilingual motivation (2011)An alternate reality game for…The Special Educational Needs and Disability Act (2001)The Special Educational Needs Code of Practice (2003)Removing barriers to achievement: A strategy for inclusion or exclusion? (2006)Teaching disabled students in higher education (2006)Young people with intellectual disabilities attending mainstream and segregated schooling: perceived stigma, social comparison and future aspirations (2006)What Video Games Have to Teach Us about Learning and Literacy (2004)Video Games and the Future of Learning (2005)The effects of the size and weight of a mobile device on an educational game (2013)Digital Game-Based Learning (2020)To learn scientifically, effectively, and enjoyably: A review of educational games (2020)Two decades of game concepts in digital learning environments – A bibliometric study and research agenda (2021)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)The Power of Feedback (2007)Online Learning: A Panacea in the Time of COVID-19 Crisis (2020)Quarterly Review of Distance Education (2002)Award-winning faculty online teaching practices: Course design, assessment and evaluation, and facilitation (2019)Suitability of Online Higher Education for Learners with Disabilities: The Students’ Voices (2022)Assessing the Effect of Online Learning Platforms in Promoting Inclusive Education for Students with Disabilities (2024)Improving webtoon accessibility for color vision deficiency in South Korea using deep learning (2024)Contemporary Issues in Technology and Teacher Education (2025)Multimodal human–computer interaction: A survey (2007)Multimodal interaction: A review (2013)"Accessibility Came by Accident" (2018)Handling sensory disabilities in a smart society (2024)Automatic Ability-Based Design (AutoABD): A Novel Framework for Accessible Technology Evaluated on Visual Abilities (2025)Grand Challenges of Smart Technology for Older Adults (2025)The user experience (2004)Towards the Use of Ontologies for Improving User Interaction for People with Special Needs (2006)A survey on the awareness of brazilian web development community about cognitive accessibility (2019)Online Data Collection: Strategies for Research (2004)The relationship between accessibility and usability of websites (2007)Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research (2008)
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References

  • 2001Web content accessibility guidelines 1.0984 cited
  • 2006Special educational needs and disability184 cited
  • 2004Making the Internet accessible for people with cognitive and communication Impairments45 cited

Cited by

  • 2011An alternate reality game for language learning: ARGuing for multilingual motivation193 cited
  • 2021A Qualitative Analysis of Implementing E-Learning during the COVID-19 Lockdown50 cited
  • 2022Systematic Review (2000 to 2021) of Online Accessibility Research in Higher Education14 cited
  • 2022Digital Accessibility in Intelligent Environments10 cited

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