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Computer Games as a Part of Children's Culture.
1 references·14 citing·39 second hop
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References

  • 1993The McDonaldization of Society: An Investigation into the Changing Character of Contemporary Social Life459 cited

Cited by

  • 2009Gaming and Territorial Negotiations in Family Life65 cited
  • 2014Implementing a Game for Supporting Learning in Mathematics.52 cited
  • 2010Simulated Sustainable Societies: Students’ Reflections on Creating Future Cities in Computer Games51 cited
  • 2017Impact of online flexible games on students’ attitude towards mathematics51 cited
  • 2017Career Transitions of eSports Athletes: A Proposal for a Research Framework42 cited
  • 2008Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis41 cited
  • 2023Children’s social problem-solving skills in playing videogames and traditional games: A systematic review36 cited
  • 2014Using Games to Promote Students' Motivation towards Learning English36 cited
  • 2023Applying game-based learning to a primary school class in computer science terminology learning36 cited
  • 2005Games for Learning: Are Schools Ready for What's to Come?33 cited
  • 2010Preparing Instructional Designers for Game-Based Learning: Part 232 cited
  • 2014Why Don’t Women Program? Exploring Links between Gender, Technology and Software19 cited
  • 2006Socialisation in the Age of New Media

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18 cited
  • 2011Gender and the Culture of Computing in Applied IT Education18 cited