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Extending the Classroom through Second Life.
12 references·6 citing·44 second hop
Extending the Classroom through Second Life. (2009)Extending the Classroom through Second Li…USER ACCEPTANCE OF VIRTUAL WORLDS (2008)USER ACCEPTANCE OF VIRTUAL WO…The Scientific Research Potential of Virtual Worlds (2007)The Scientific Research Poten…Designing and evaluating collaboration in a virtual game environment for vocational learning (2006)Designing and evaluating coll…Transforming student learning with classroom communication systems (2005)Transforming student learning…Case Study Research (2004)Case Study ResearchNonverbal Behavior in Interpersonal Relations (2003)Nonverbal Behavior in Interpe…Effects of feedback intervention on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)Effects of feedback intervent…Promoting Active Learning: Strategies for the College Classroom (1993)Promoting Active Learning: St…Applications of case study research (1993)Applications of case study re…The Monograph in European Ethnology (1992)The Monograph in European Eth…History of motivational research in education. (1990)History of motivational resea…Case Study Research: Design and Methods (1984)Case Study Research: Design a…Challenges Experienced by Public Higher Education Institutions of Learning in the Implementation of Training and Development: A Case Study of Saudi Arabian Higher Education (2021)Challenges Experienced by Pub…The Effect of Flow and Motivation on Users’ Learning Outcomes in Second Life (2012)The Effect of Flow and Motiva…Teach Them How They Learn: Learning Styles and Information Systems Education (2011)Teach Them How They Learn: Le…Rapid E-Learning Simulation Training and User Response (2011)Rapid E-Learning Simulation T…Death, Social Networks and Virtual Worlds: A Look Into the Digital Afterlife (2011)Death, Social Networks and Vi…An Inductive Analysis of Factors Affecting Student Attitudes toward a Virtual World Learning Environment (2010)An Inductive Analysis of Fact…Active learning : creating excitement in the classroom (1991)Classtalk: A classroom communication system for active learning (1996)Clickers in the Large Classroom: Current Research and Best-Practice Tips (2007)Examining the benefits and challenges of using audience response systems: A review of the literature (2009)Using clickers in class. The role of interactivity, active collaborative learning and engagement in learning performance (2012)Personality and Assessment (1968)Helplessness: On Depression, Development, and Death (1975)An Attributional Theory of Motivation and Emotion (1986)Classrooms: Goals, structures, and student motivation. (1992)Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year. (1993)A hot/cool-system analysis of delay of gratification: Dynamics of willpower. (1999)Handbook of Industrial and Organizational Psychology. (1977)A circumplex model of affect. (1980)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Assessment and Classroom Learning (1998)The Power of Feedback (2007)Focus on Formative Feedback (2008)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Exploring user acceptance of 3D virtual worlds in travel and tourism marketing (2012)Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework (2015)User Acceptance of Virtual Reality: An Extended Technology Acceptance Model (2020)The Presentation of Self in Everyday Life. (1956)Identity : Youth and Crisis. 1968 (1968)The Evolution of Cooperation (1981)Social Networks and Health (2008)Computational Social Science (2009)Social Media: Defining, Developing, and Divining (2015)Introduction to Case Study (1997)Systematically reviewing qualitative and quantitative evidence to inform management and policy-making in the health field (2005)Mainstreaming Green Product Innovation: Why and How Companies Integrate Environmental Sustainability (2010)A framework of sustainable supply chain management: moving toward new theory (2008)Improving Impact Studies of Teachers’ Professional Development: Toward Better Conceptualizations and Measures (2009)Case study research: design and methods (2011)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)Training Transfer: An Integrative Literature Review (2007)Flipping the classroom for English language learners to foster active learning (2014)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Nonverbal Behavior and the Vertical Dimension of Social Relations: A Meta-Analysis. 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this work references cited by second hop

References

  • 1984Case Study Research: Design and Methods82,022 cited
  • 2004Case Study Research15,520 cited
  • 1993Applications of case study research7,853 cited
  • 1996Effects of feedback intervention on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory.6,478 cited
  • 2007The Scientific Research Potential of Virtual Worlds949 cited
  • 1993Promoting Active Learning: Strategies for the College Classroom821 cited
  • 1990History of motivational research in education.785 cited
  • 2003Nonverbal Behavior in Interpersonal Relations334 cited
  • 2005Transforming student learning with classroom communication systems253 cited
  • 2008USER ACCEPTANCE OF VIRTUAL WORLDS184 cited
  • 2006Designing and evaluating collaboration in a virtual game environment for vocational learning139 cited
  • 1992The Monograph in European Ethnology71 cited

Cited by

  • 2011Death, Social Networks and Virtual Worlds: A Look Into the Digital Afterlife24 cited
  • 2011Teach Them How They Learn: Learning Styles and Information Systems Education23 cited
  • 2012The Effect of Flow and Motivation on Users’ Learning Outcomes in Second Life

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21 cited
  • 2021Challenges Experienced by Public Higher Education Institutions of Learning in the Implementation of Training and Development: A Case Study of Saudi Arabian Higher Education5 cited
  • 2010An Inductive Analysis of Factors Affecting Student Attitudes toward a Virtual World Learning Environment4 cited
  • 2011Rapid E-Learning Simulation Training and User Response0 cited