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Digital Technologies and the Museum Experience
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Enhancing the Authentic Experience of Cultural Heritage Through the Experience-Based Approach (2018)Creating customer, museum and social value through digital technologies: Evidence from the MANN Assiri project (2023)Experience and Education. (1938)Actual Minds, Possible Worlds (1986)Flow: The Psychology of Optimal Experience (1991)Hands on, mobiles on: The use of a digital narrative as a scaffolding remedy in a classical science centre (2011)Comparing Materials for Self-Guided Learning in Interactive Science Exhibitions (2017)Smart Museums. Sul prossimo avvento della Internet of Things e del dialogo tra gli oggetti nei luoghi (2018)Laboratory Life: The Social Construction of Scientific Facts (1986)Epistemic cultures: how the sciences make knowledge (1999)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Design experiments with social media and museum content in the context of the distributed museum (2013)Social Media as Resource for Involving Young People in Museum Innovation (2014)Traces of engagement: narrative-making practices with smartphones on a museum field trip (2015)The Gutenberg Galaxy: The Making of Typographic Man (1963)Being Digital (1995)Weaving the Web (1999)Alan Turing: Virtuosity and visualisation (2016)Coded Communication: Digital Senses and Aesthetics, Merging Art and Life (2017)Digital Art and Identity Merging Human and Artificial Intelligence: Enter the Metaverse (2022)Digital Natives, Digital Immigrants Part 1 (2001)The Engaging Museum: Developing Museums for Visitor Involvement (2005)Digital Natives, Digital Immigrants (2012)The experiential offering system of museums: evidence from Italy (2017)Stakeholders of Cultural Heritage as Responsible Institutional Tourism Product Management Agents (2019)Exploring the Key Drivers of User Continuance Intention to Use Digital Museums: Evidence From China’s Sanxingdui Museum (2023)Social Limits to Growth (1976)The methodology of Focus Groups: the importance of interaction between research participants (1994)De gustibus non est disputandum (2010)Managing the landscape as a common good? Evidence from the case of “Mutonia” (Italy) (2019)Audit of Museum Marketing Communication in the Modern Management Context (2020)Adaptive Reuse of a Historic Building by Introducing New Functions: A Scenario Evaluation Based on Participatory MCA Applied to a Former Carthusian Monastery in Tuscany, Italy (2021)Recoding the Museum (2007)Recoding the Museum: Digital Heritage and the Technologies of Change (2007)States of Being: Art and identity in digital space and time (2018)Museums and Digital Culture (2019)The Digital Future for Museums (2019)Digitality: A reality check (2021)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Identity and the museum visitor experience (2010)Italian state museums during the COVID-19 crisis: from onsite closure to online openness (2020)Digitally enriched museum experiences – what technology can do (2023)Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum (2024)What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)A Ladder Of Citizen Participation (1969)A Brief History of Neoliberalism (2005)Here and Now at Historic Sites (2024)The Neoliberalisation of Heritage in Africa (2025)Will Heritage Save Us? 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  • 2016More is better!Current issues and challenges for museum audience development: A literature review39 cited
  • 2018Marketing Research for Cultural Heritage Conservation and Sustainability: Lessons from the Field36 cited
  • 2014Digitalism: The New Realism?33 cited
  • 2022From #MuseumAtHome to #AtHomeAtTheMuseum: Digital Museums and Dialogical Engagement Beyond the COVID-19 Pandemic29 cited
  • 2014Pastplay28 cited
  • 2018Of Museums and Digital Culture: A landscape view26 cited
  • 2022Heritage, Education and Social Justice23 cited
  • 2011Designing for Young Visitors’ Co-composition of Doubts in Cultural Historical Exhibitions22 cited
  • 2010New and innovative exhibition concepts at science centres using communication technologies22 cited
  • 2010EGO‐TRAP: A Mobile Augmented Reality Tool for Science Learning in a Semi‐formal Setting15 cited
  • 2020Inside the Digital Learning Laboratory: New Directions in Museum Education15 cited
  • 2013Teenagers' Multisensory Routes for Learning in the Museum13 cited
  • 2016Toward Smart Value Co-education13 cited
  • 2023TikTok in museum management: an effective museum enhancement tool ?12 cited

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  • 2015Inclusive museum and its impact on learning of special needs children10 cited
  • 2018New modalities for enhancing cultural heritage experience. The enabling role of digital technologies10 cited