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Intentions to Use Virtual Worlds for Education
13 references·16 citing·35 second hop
Intentions to Use Virtual Worlds for Education (2009)Intentions to Use Virtual Worlds for Educ…USER ACCEPTANCE OF VIRTUAL WORLDS (2008)USER ACCEPTANCE OF VIRTUAL WO…Dead Or Alive? The Development, Trajectory And Future Of Technology Adoption Research. (2007)Dead Or Alive? The Developmen…Moderating Effects of Task Type on Wireless Technology Acceptance (2005)Moderating Effects of Task Ty…TAM or Just Plain Habit (2003)TAM or Just Plain HabitManaging User Trust in B2C e-Services (2003)Managing User Trust in B2C e-…The Relative Importance of Perceived Ease of Use in IS Adoption: A Study of E-Commerce Adoption (2000)The Relative Importance of Pe…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…Testing the technology acceptance model across cultures: A three country study (1997)Testing the technology accept…Gender Differences in the Perception and Use of E-Mail: An Extension to the Technology Acceptance Model1 (1997)Gender Differences in the Per…Integrating Diffusion of Innovations and Theory of Reasoned Action models to predict utilization of information technology by end-users (1996)Integrating Diffusion of Inno…A critical assessment of potential measurement biases in the technology acceptance model: three experiments (1996)A critical assessment of pote…The effects of sunk cost and project completion on information technology project escalation (1995)The effects of sunk cost and …Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Influence of problem-based learning games on effective computer programming learning in higher education (2020)Influence of problem-based le…Factors Influencing Student Satisfaction Towards Using Learning Management System Moodle (2020)Factors Influencing Student S…Adoption intention and effectiveness of digital collaboration platforms for online learning: the Indian students’ perspective (2020)Adoption intention and effect…Student motivation assessment using and learning virtual and gamified urban environments (2017)Student motivation assessment…The acceptance of computer technology by teachers in early childhood education (2016)The acceptance of computer te…University Student Perceptions of Technology Use in Mathematics Learning (2015)University Student Perception…The Acceptance of Social Networking as a Learning Tools at University of Bahrain (2013)The Acceptance of Social Netw…Is social capital effective for online learning? (2013)Is social capital effective f…Exploring students' learning styles in relation to their acceptance and attitudes towards using Second Life in education: A case study in Hong Kong (2013)Exploring students' learning …Acceptance of virtual worlds as learning space (2013)Acceptance of virtual worlds …Using theoretical models to examine the acceptance behavior of mobile phone messaging to enhance parent–teacher interactions (2012)Using theoretical models to e…Training Evaluation in Virtual Worlds: Development of a Model (2012)Training Evaluation in Virtua…Drivers of learning management system use in a South African open and distance learning institution (2012)Drivers of learning managemen…Computer Self-Efficacy (2012)Computer Self-EfficacyAdoption of social media by Business Education students: Application of Technology Acceptance Model (TAM) (2012)Adoption of social media by B…Exploring factors of media characteristic influencing flow in learning through virtual worlds (2011)Exploring factors of media ch…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Structural Equation Modeling and Regression: Guidelines for Research Practice (2000)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Trust and TAM in Online Shopping: An Integrated Model1 (2003)The theory of planned behavior (1991)User Acceptance of Information Technology: Toward A Unified View1 (2003)A Guide to Conducting a Systematic Literature Review of Information Systems Research (2011)Synthesizing information systems knowledge: A typology of literature reviews (2014)A Guide to Conducting a Standalone Systematic Literature Review (2015)Culture's Consequences: International Differences in Work-Related Values. (1983)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)Levels of Culture and Individual Behavior (2005)Information System Use–Related Activity: An Expanded Behavioral Conceptualization of Individual-Level Information System Use (2007)Diffusion of Innovations 1 (2019)A new acceptance model for artificial intelligence with extensions to UTAUT2: An empirical study in three segments of application (2021)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Understanding Attitudes and Predicting Social Behavior (1980)Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation (2005)Review : A Review of Culture in Information Systems Research: Toward a Theory of Information Technology Culture Conflict1 (2006)A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)Creation of Favorable User Perceptions: Exploring the Role of Intrinsic Motivation1 (1999)A Longitudinal Investigation of Personal Computers in Homes: Adoption Determinants and Emerging Challenges1 (2001)Personal innovativeness, social influences and adoption of wireless Internet services via mobile technology (2005)Psychological Contract Violation in Online Marketplaces: Antecedents, Consequences, and Moderating Role (2005)Online Customer Experience: A Review of the Business-to-Consumer Online Purchase Context (2010)Explain the intention to use smartphones for mobile shopping (2014)Manipulating perceived social presence through the web interface and its impact on attitude towards online shopping (2007)Consumer e-shopping acceptance: Antecedents in a technology acceptance model (2008)Trust and risk in e-government adoption (2008)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)
this work references cited by second hop

References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1997Gender Differences in the Perception and Use of E-Mail: An Extension to the Technology Acceptance Model12,227 cited
  • 2000The Relative Importance of Perceived Ease of Use in IS Adoption: A Study of E-Commerce Adoption1,833 cited
  • 1996A critical assessment of potential measurement biases in the technology acceptance model: three experiments1,420 cited
  • 1997Testing the technology acceptance model across cultures: A three country study1,246 cited
  • 2003Managing User Trust in B2C e-Services1,073 cited
  • 2007Dead Or Alive? The Development, Trajectory And Future Of Technology Adoption Research.789 cited
  • 2003TAM or Just Plain Habit440 cited
  • 1996Integrating Diffusion of Innovations and Theory of Reasoned Action models to predict utilization of information technology by end-users433 cited
  • 2005Moderating Effects of Task Type on Wireless Technology Acceptance309 cited
  • 2008USER ACCEPTANCE OF VIRTUAL WORLDS183 cited
  • 1995The effects of sunk cost and project completion on information technology project escalation93 cited

Cited by

  • 2020

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Adoption intention and effectiveness of digital collaboration platforms for online learning: the Indian students’ perspective
109 cited
  • 2012Using theoretical models to examine the acceptance behavior of mobile phone messaging to enhance parent–teacher interactions106 cited
  • 2011Exploring factors of media characteristic influencing flow in learning through virtual worlds104 cited
  • 2012Computer Self-Efficacy101 cited
  • 2013Acceptance of virtual worlds as learning space98 cited
  • 2013Is social capital effective for online learning?78 cited
  • 2012Drivers of learning management system use in a South African open and distance learning institution76 cited
  • 2013Exploring students' learning styles in relation to their acceptance and attitudes towards using Second Life in education: A case study in Hong Kong73 cited
  • 2020Influence of problem-based learning games on effective computer programming learning in higher education73 cited
  • 2013The Acceptance of Social Networking as a Learning Tools at University of Bahrain71 cited
  • 2016The acceptance of computer technology by teachers in early childhood education66 cited
  • 2020Factors Influencing Student Satisfaction Towards Using Learning Management System Moodle50 cited
  • 2012Adoption of social media by Business Education students: Application of Technology Acceptance Model (TAM)47 cited
  • 2017Student motivation assessment using and learning virtual and gamified urban environments43 cited
  • 2015University Student Perceptions of Technology Use in Mathematics Learning42 cited
  • 2012Training Evaluation in Virtual Worlds: Development of a Model41 cited