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Investigating the Mediating Role of Perceived Playfulness in the Acceptance of Hedonic Information Systems
16 references·1 citing·19 second hop
Investigating the Mediating Role of Perceived Playfulness in the Acceptance of Hedonic Information Systems (2014)Investigating the Mediating Role of Perce…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …User Acceptance of Hedonic Information Systems1 (2004)User Acceptance of Hedonic In…Toward an understanding of the behavioral intention to use mobile banking (2004)Toward an understanding of th…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Trust and TAM in Online Shopping: An Integrated Model1 (2003)Trust and TAM in Online Shopp…Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…Understanding Information Technology Usage: A Test of Competing Models (1995)Understanding Information Tec…Task-Technology Fit and Individual Performance (1995)Task-Technology Fit and Indiv…Computer Self-Efficacy: Development of a Measure and Initial Test (1995)Computer Self-Efficacy: Devel…The theory of planned behavior (1991)The theory of planned behaviorUser Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Beyond boredom and anxiety (1975)Beyond boredom and anxietyBelief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Belief, Attitude, Intention a…Computer Anxiety and Interaction (2018)Computer Anxiety and Interact…Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Common Method Variance in IS Research: A Comparison of Alternative Approaches and a Reanalysis of Past Research (2006)Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories (2006)A trust-based consumer decision-making model in electronic commerce: The role of trust, perceived risk, and their antecedents (2007)Self-efficacy mechanism in human agency. (1982)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Understanding Attitudes and Predicting Social Behavior (1980)Coefficient Alpha and the Internal Structure of Tests (1951)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)
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References

  • 1991The theory of planned behavior90,729 cited
  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 1975Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research36,736 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 1995Understanding Information Technology Usage: A Test of Competing Models8,810 cited
  • 2003Trust and TAM in Online Shopping: An Integrated Model18,618 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1995Computer Self-Efficacy: Development of a Measure and Initial Test6,414 cited
  • 1995Task-Technology Fit and Individual Performance5,991 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 2004User Acceptance of Hedonic Information Systems13,849 cited
  • 2001Extending the TAM for a World-Wide-Web context3,801 cited
  • 2003Why do people play on-line games? An extended TAM with social influences and flow experience2,006 cited
  • 2004Toward an understanding of the behavioral intention to use mobile banking

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1,963 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
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    • 2018Computer Anxiety and Interaction19 cited