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Bildungspotenziale von Computerspielen – Überlegungen zur Analyse und bildungstheoretischen Einschätzung eines hybriden Medienphänomens
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Bildungspotenziale von Computerspielen – Überlegungen zur Analyse und bildungstheoretischen Einschätzung eines hybriden Medienphänomens (2013)Bildungspotenziale von Computerspielen – …The Video Game Theory Reader (2013)The Video Game Theory ReaderSearle, John R. (2012)Searle, John R.World of Warcraft (2010)World of WarcraftMedienbildung - Eine Einführung (2009)Medienbildung - Eine Einführu…Communities of Play (2009)Communities of PlayHandbook of computer game studies (2005)Handbook of computer game stu…Handbook of Computer Game Studies (2005)Handbook of Computer Game Stu…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…Replaying history: learning world history through playing civilization iii (2004)Replaying history: learning w…The Video Game Theory Reader (2003)The Video Game Theory ReaderGames Telling stories? - A brief note on games and narratives. (2001)Games Telling stories? - A br…Beyond Myth and Metaphor* -The Case of Narrative in Digital Media (2001)Beyond Myth and Metaphor* -Th…Konsequenzen der Moderne (1995)Konsequenzen der ModerneSprechakte: Ein sprachphilosophischer Essay (1983)Sprechakte: Ein sprachphiloso…Sinn und Deutung in der bildenden Kunst (1975)Sinn und Deutung in der bilde…Homo Ludens: vom Ursprung der Kultur im Spiel (1956)Homo Ludens: vom Ursprung der…Medienbildung (2022)MedienbildungHamlet on the holodeck: the future of narrative in cyberspace (1997)Computer Game Criticism: A Method for Computer Game Analysis (2002)Shopping for Buyers of Product Development Expertise: (2006)Narration in the Fiction Film (2013)Educational game design (2018)How Social Relations and Structures can Produce Happiness and Unhappiness: An International Comparative Analysis (2006)Allgemeine Technologie : eine Systemtheorie der Technik (2009)Beziehungsweisen (2019)Frames of Understanding in Text and Discourse (2014)Kommunikation, Partizipation und digitale Medien (2014)Introduction to Paremiology: A Comprehensive Guide to Proverb Studies (2015)Transitional labour markets: A new European employment strategy (1998)Das theoriegenerierende Experteninterview (2002)Jenseits des methodologischen Nationalismus (2010)Beyond Play (2007)There is No Magic Circle (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)The Lara Phenomenon: Powerful Female Characters in Video Games (2007)Customization, immersion satisfaction, and online gamer loyalty (2010)First Person vs. Third Person Perspective in Digital Games (2015)Genre and game studies: Toward a critical approach to video game genres (2006)Don't Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft (2009)The Development and Validation of the Game User Experience Satisfaction Scale (GUESS) (2016)Measuring Player Immersion in the Computer Game Narrative (2009)Videogame Addiction and its Treatment (2009)The Effects of Pathological Gaming on Aggressive Behavior (2010)Fans und kulturelle Praxis (2010)Digitale Medialität (2013)Medienpädagogik und digitaler Kapitalismus. Für die Stärkung einer gesellschafts- und medienkritischen Perspektive (2017)Digital Games and Escapism (2010)Framework for Designing and Evaluating Game Achievements (2011)Game reward systems: Gaming experiences and social meanings (2011)
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References

  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 1995Konsequenzen der Moderne832 cited
  • 2003The Video Game Theory Reader625 cited
  • 1956Homo Ludens: vom Ursprung der Kultur im Spiel474 cited
  • 2013The Video Game Theory Reader389 cited
  • 2001Games Telling stories? - A brief note on games and narratives.313 cited
  • 2005Handbook of computer game studies292 cited
  • 2009Medienbildung - Eine Einführung286 cited
  • 1983Sprechakte: Ein sprachphilosophischer Essay275 cited
  • 2010World of Warcraft274 cited
  • 2004Replaying history: learning world history through playing civilization iii270 cited
  • 2009Communities of Play265 cited
  • 2012Searle, John R.228 cited
  • 2001Beyond Myth and Metaphor* -The Case of Narrative in Digital Media223 cited
  • 2005Handbook of Computer Game Studies205 cited
  • 1975Sinn und Deutung in der bildenden Kunst155 cited

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  • 2022Medienbildung

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15 cited