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PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
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PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies) (2007)PEACH - Intelligent Interfaces for Museum…Maps and Location (2016)Maps and LocationFirst Impressions in Human--Agent Virtual Encounters (2016)First Impressions in Human--A…Experiments with Mobile Drama in an Instrumented Museum for Inducing Conversation in Small Groups (2014)Experiments with Mobile Drama…Design and Evaluation of a Visitor Guide in an Active Museum (2014)Design and Evaluation of a Vi…Mobile drama in an instrumented museum: inducing group conversation via coordinated narratives (2012)Mobile drama in an instrument…Mobile drama in an instrumented museum (2011)Mobile drama in an instrument…Combining multimedia resources for an engaging experience of cultural heritage (2010)Combining multimedia resource…The motivational and control structure underlying the acceptance of adaptive museum guides – An empirical study (2009)The motivational and control …Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation (2009)Multiple Coordinated Mobile N…Supporting small groups in the museum by context-aware communication services (2007)Supporting small groups in th…Listening in on Museum Conversations (2004)PEACH - Intelligent Interfaces for Museum Visits (2007)Advances in Psychology Research (2008)Location based modelling for Heritage Mobile Applications (2015)A simplest systematics for the organization of turn-taking for conversation (1974)A simplest systematics for the organization of turn-taking for conversation (1974)Narrative Comprehension and Film (2013)RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences (2017)Digital Storytelling and Social Interaction in Cultural Heritage - An Approach for Sites with Reduced Connectivity (2021)Tangible and Personalized DS Application Approach in Cultural Heritage: The CHATS Project (2022)Adaptive, intelligent presentation of information for the museum visitor in PEACH (2007)A visitor's guide in an active museum (2011)From Informing to Remembering: Deploying a Uniquitous System in an Interactive Science Museum (2002)RFID enhances visitors' museum experience at the Exploratorium (2005)Bridging cultural heritage and communities through digital technologies (2019)Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project (2019)The Circular City Implementation: Cultural Heritage and Digital Technology (2021)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Revisiting the visit: (2002)Context Aware Communication Services in "Active Museums" (2007)iMuse Mobile Tour: A personalized multimedia museum guide opens to groups (2011)ICT Solutions for the OR.C.HE.S.T.R.A. Project: From Personalized Selection to Enhanced Fruition of Cultural Heritage Data (2014)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Exhibit Labels: An Interpretive Approach (1996)The Museum Experience (2016)The State of the Art in Museum Handhelds in 2003. (2003)Promising Beginning? Evaluating Museum Mobile Phone Apps (2011)Storytelling (2024)The Hidden Dimension (1973)Facial Action Coding System (1978)User acceptance of information technology: system characteristics, user perceptions and behavioral impacts (1993)Who Do You Prefer? The Effect of Age, Gender and Role on Users’ First Impressions of Embodied Conversational Agents in eHealth (2019)Examining the Use of Nonverbal Communication in Virtual Agents (2021)A Review of Virtual Impression Management Behaviors and Outcomes (2024)Mobile Urban Drama: interactive storytelling in real world environments (2012)Emotional Responses to Artworks in Online Collections (2013)Bringing a peripheral, traditional venue to the digital era with targeted narratives (2019)
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Cited by

  • 2016First Impressions in Human--Agent Virtual Encounters120 cited
  • 2007Supporting small groups in the museum by context-aware communication services37 cited
  • 2014Experiments with Mobile Drama in an Instrumented Museum for Inducing Conversation in Small Groups28 cited
  • 2009The motivational and control structure underlying the acceptance of adaptive museum guides – An empirical study27 cited
  • 2012Mobile drama in an instrumented museum: inducing group conversation via coordinated narratives24 cited
  • 2010Combining multimedia resources for an engaging experience of cultural heritage22 cited
  • 2009Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation12 cited
  • 2016Maps and Location10 cited
  • 2011Mobile drama in an instrumented museum10 cited
  • 2014Design and Evaluation of a Visitor Guide in an Active Museum4 cited

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