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People with Disabilities: Entertainment Software Accessibility
6 references·0 citing·18 second hop
People with Disabilities: Entertainment Software Accessibility (2006)People with Disabilities: Entertainment S…How to make games for visually impaired children (2005)How to make games for visuall…Computer games for children with visual impairments (2005)Computer games for children w…The TiM Project: Overview of Results (2004)The TiM Project: Overview of …Game accessibility case study : Terraformers - a real-time 3D graphic game (2004)Game accessibility case study…Entertaining Software for Young Persons with Disabilities (2004)Entertaining Software for You…3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind (2004)3D Shooting Games, Multimodal…Designing sound-based computer games (2003)Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment (2015)Game changer (2020)Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning (2022)Life on the Screen: Identity in the Age of the Internet (1997)Flexible and Simple User Interfaces in Entertaining Software (2008)Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session (2008)Making the mainstream accessible (2006)Computer games and visually impaired people (2007)Playing Blind (2019)Internet and Accessible Entertainment (2006)Making the Mainstream Accessible: What’s in a Game? (2006)Designing video games for the blind: results of an empirical study (2016)Entertainment Software Accessibility: Introduction to the Special Thematic Session (2010)Entertainment Software Accessibility: Introduction to the Special Thematic Session (2012)Towards Generalised Accessibility of Computer Games (2008)Advances in Game Accessibility from 2005 to 2010 (2011)Towards a low cost adaptation of educational games for people with disabilities (2014)
this work references cited by second hop

References

  • 2004Game accessibility case study : Terraformers - a real-time 3D graphic game85 cited
  • 2005How to make games for visually impaired children43 cited
  • 2005Computer games for children with visual impairments28 cited
  • 20043D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind26 cited
  • 2004The TiM Project: Overview of Results15 cited
  • 2004Entertaining Software for Young Persons with Disabilities8 cited

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