Advances in Game Accessibility from 2005 to 2010Thomas Westin, Kevin J. Bierre, Dimitris Gramenos, Michelle Hinn2011-01-01otherLecture notes in computer science42 citationsclosedNo readable copy stored yet — this record is metadata only.Digital Accessibility for DisabilitiesDigital Games and MediaAssistive Technology in Communication and MobilityAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 42 citations exist upstream.References2010Game accessibility: a survey2009Designing universally accessible games2005Game Not Over : Accessibility Issues in Video Games2008Toward accessible 3D virtual environments for the blind and visually impaired2006Making the mainstream accessible2006Access Invaders: Developing a Universally Accessible Action Game2008PowerUp2007Unified Design of Universally Accessible GamesCited by2012Playability: analysing user experience in video games2012Designing Serious Games for Adult Students with Cognitive Disabilities2014Towards a low cost adaptation of educational games for people with disabilities2020Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments2019Who Gets to Play? Disability, Open Literacy, Gaming2015Evaluation of semi-automatically generated accessible interfaces for educational games2015Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework2014MathMelodies: Inclusive Design of a Didactic Game to Practice Mathematics