Unified Design of Universally Accessible GamesDimitris Grammenos, Anthony Savidis, Constantine Stephanidis2007-01-01otherLecture notes in computer science43 citationsclosedNo readable copy stored yet — this record is metadata only.Digital Accessibility for DisabilitiesUsability and User Interface DesignAssistive Technology in Communication and MobilityAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 43 citations exist upstream.References1998Toward an Information Society for All: An International Research and Development Agenda2004Unified user interface design: designing universally accessible interactions1998Toward an Information Society for All: An International R&D Agenda2006Access Invaders: Developing a Universally Accessible Action GameCited by2011Advances in Game Accessibility from 2005 to 20102014Towards a low cost adaptation of educational games for people with disabilities2009Implementing accessibility in educational videogames with2013Design Guidelines for Audio Games2015Evaluation of semi-automatically generated accessible interfaces for educational games2008Accessibility in virtual worlds2009Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions2014A Data-Driven Entity-Component Approach to Develop Universally Accessible Games