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Review of educational use of games and simulations.
16 references·2 citing·44 second hop
Review of educational use of games and simulations. (2000)Review of educational use of games and si…INFORMATION TECHNOLOGY AND KNOWLEDGE MANAGEMENT (2018)INFORMATION TECHNOLOGY AND KN…Handbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…Using computer simulations to enhance conceptual change: The roles of constructivist instruction and student epistemological beliefs (1998)Using computer simulations to…Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)Scientific Discovery Learning…Training Complex Cognitive Skills: A Four-Component Instructional Design Model for Technical Training (1997)Training Complex Cognitive Sk…Instructional design models for well-structured and III-structured problem-solving learning outcomes (1997)Instructional design models f…The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive Load During Problem…Cognitive Apprenticeship (1988)Cognitive ApprenticeshipProblem-Solving Strategies (1986)Problem-Solving StrategiesThe Use of Worked Examples as a Substitute for Problem Solving in Learning Algebra (1985)The Use of Worked Examples as…Unlearning Aristotelian Physics: A Study of Knowledge‐Based Learning* (1982)Unlearning Aristotelian Physi…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Human Problem Solving (1972)Human Problem SolvingHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Instructional Game Design Using Cognitive Load Theory (2009)Instructional Game Design Usi…Discovery of Ideas and Ideas about discovery (2001)Discovery of Ideas and Ideas …Conditions of Learning (1965)Activity, consciousness, and personality (1978)Toward a design theory of problem solving (2000)Scaffolding students’ problem-solving processes in an ill-structured task using question prompts and peer interactions (2003)Visitors and Residents: A new typology for online engagement (2011)Science and Human Behavior (1953)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Learning from Examples: Instructional Principles from the Worked Examples Research (2000)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Cognitive Skills and Their Acquisition (2013)Development of an instrument for measuring different types of cognitive load (2013)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)The Psychology of Written Composition (1989)Handbook of reading research (1991)Taking the Load Off a Learner's Mind: Instructional Design for Complex Learning (2003)Supporting Students' Construction of Scientific Explanations by Fading Scaffolds in Instructional Materials (2006)How We Think (1910)Perception in chess (1973)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Cognitive Architecture and Instructional Design (1998)THE ACT OF DISCOVERY (2006)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)On the Failure to Eliminate Hypotheses in a Conceptual Task (1960)Confirmation, disconfirmation, and information in hypothesis testing. (1987)Addressing the Challenges of Inquiry-Based Learning Through Technology and Curriculum Design (1999)The learning effects of computer simulations in science education (2011)Meta-Analysis of Inquiry-Based Learning (2016)Mental Models (1983)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Situated Learning: Legitimate Peripheral Participation. (1994)What Video Games Have to Teach Us about Learning and Literacy (2004)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)The social psychology of creativity: A componential conceptualization. (1983)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)TARGET ARTICLE: Hope Theory: Rainbows in the Mind (2002)Integrating technology into K-12 teaching and learning: current knowledge gaps and recommendations for future research (2006)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)
this work references cited by second hop

References

  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 1988Cognitive Load During Problem Solving: Effects on Learning10,975 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1972Human Problem Solving6,221 cited
  • 2013Handbook of Research on Educational Communications and Technology2,732 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1997Instructional design models for well-structured and III-structured problem-solving learning outcomes1,609 cited
  • 1998Scientific Discovery Learning with Computer Simulations of Conceptual Domains1,592 cited
  • 1988Cognitive Apprenticeship1,299 cited
  • 1985The Use of Worked Examples as a Substitute for Problem Solving in Learning Algebra1,213 cited
  • 1992The Effectiveness of Games for Educational Purposes: A Review of Recent Research765 cited
  • 1997Training Complex Cognitive Skills: A Four-Component Instructional Design Model for Technical Training661 cited
  • 1982Unlearning Aristotelian Physics: A Study of Knowledge‐Based Learning*496 cited
  • 1986Problem-Solving Strategies392 cited
  • 1998Using computer simulations to enhance conceptual change: The roles of constructivist instruction and student epistemological beliefs

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349 cited
  • 2018INFORMATION TECHNOLOGY AND KNOWLEDGE MANAGEMENT317 cited
  • Cited by

    • 2009Instructional Game Design Using Cognitive Load Theory45 cited
    • 2001Discovery of Ideas and Ideas about discovery9 cited