No open-access location is known for this record yet.
No open-access location is known for this record yet.
Abstract We address the problem of learning and implementation on the Internet. When agents play repeated games in distributed environments like the Internet, they have very limited a priori information about the other players and the payoff matrix, and the play can be highly asynchronous. Consequently, standard solution concepts like Nash equilibria, or even the serially undominated set, do not apply in such a setting. To construct more appropriate solution concepts, we first describe the essential properties that constitute "reasonable " learning behavior in distributed environments. We then study the convergence behavior of such algorithms; these results lead us to propose rather non traditional solutions concepts for this context. Finally, we discuss implementation of social choice functions with these solution concepts. \\Lambda We would like to thank Roger Klein and Herv'e Moulin for useful discussions and seminar participants at Princeton, Rutgers, Stonybrook and UBC, for helpful comments. This research was supported by NSF Grant ANI-9730162.
Loading…
Stored only when both papers are in the corpus — 68 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.