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Dark Patterns in the Design of Games
11 references·4 citing·38 second hop
Dark Patterns in the Design of Games (2013)Dark Patterns in the Design of GamesThinking, Fast and Slow (2011)Thinking, Fast and SlowA casual revolution: reinventing video games and their players (2010)A casual revolution: reinvent…Don't Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft (2009)Don't Hate the Player, Hate t…The Art of Game Design (2008)The Art of Game DesignGame Design Workshop (2008)Game Design WorkshopTowards an Ontological Language for Game Analysis (2005)Towards an Ontological Langua…Procedural literacy: educating the new media practitioner (2005)Procedural literacy: educatin…Patterns in game design (2004)Patterns in game designEthical Issues in Multilevel Marketing: Is It a Legitimate Business or Just Another Pyramid Scheme? (2004)Ethical Issues in Multilevel …The Rise and Fall of Albania’s Pyramid Schemes (2000)The Rise and Fall of Albania’…Serious Games (1970)Serious GamesProfit over principles: unveiling the motivating factors behind dark patterns in e-commerce through the lens of agency theory (2025)Profit over principles: unvei…Transforming Behavioral Science, Creatively (2024)Transforming Behavioral Scien…Children’s Rights and Online Age Assurance Systems (2024)Children’s Rights and Online …Dark commercial patterns (2022)Dark commercial patternsCybertypes (2002)From Tree House to Barracks (2006)Synthetic worlds: the business and culture of online games (2006)My life as a night elf priest: an anthropological account of World of Warcraft (2010)The aesthetics of white racism in pre‐service teacher education: a critical race theory perspective (2011)Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live (2012)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Basic objects in natural categories (1976)Rules of Play: Game Design Fundamentals (2003)Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience (2010)Understanding and evaluating cooperative games (2010)A new look at the cognitive neuroscience of video game play (2020)Comparative Literature (1954)Vehicles: Experiments in Synthetic Psychology. (1986)Design by numbers (2000)The New Media Reader (2003)Young People's Engagement with Digital Literacies in Marginal Contexts in a Globalised World (2007)What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy (2012)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Serious games and the gamification of tourism (2016)Do you identify as a gamer? Gender, race, sexuality, and gamer identity (2011)The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)Player Types: A Meta-synthesis (2014)Dual-Process Theories of Higher Cognition (2013)Managerial cognitive capabilities and the microfoundations of dynamic capabilities (2014)Lazy, not biased: Susceptibility to partisan fake news is better explained by lack of reasoning than by motivated reasoning (2018)Toward an understanding of flow in video games (2008)A User-Centered Theoretical Framework for Meaningful Gamification (2012)An Overview of Serious Games (2014)Unit Operations: An Approach to Videogame Criticism (2006)Defining Game Mechanics (2008)Framework for Designing and Evaluating Game Achievements (2011)The finance-growth nexus and financial sector environment: New evidence from Southeast Europe (2003)Western cosmetics in the gendered development of consumer culture in China (2007)Why are people trapped in Ponzi and pyramid schemes? (2020)From game design elements to gamefulness (2011)Gamification Science, Its History and Future: Definitions and a Research Agenda (2018)
this work references cited by second hop

References

  • 2011Thinking, Fast and Slow14,316 cited
  • 2008The Art of Game Design1,906 cited
  • 2008Game Design Workshop1,098 cited
  • 1970Serious Games921 cited
  • 2010A casual revolution: reinventing video games and their players884 cited
  • 2004Patterns in game design498 cited
  • 2009Don't Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft363 cited
  • 2005Towards an Ontological Language for Game Analysis191 cited
  • 2005Procedural literacy: educating the new media practitioner103 cited
  • 2000The Rise and Fall of Albania’s Pyramid Schemes73 cited
  • 2004Ethical Issues in Multilevel Marketing: Is It a Legitimate Business or Just Another Pyramid Scheme?47 cited

Cited by

  • 2022Dark commercial patterns53 cited
  • 2024Children’s Rights and Online Age Assurance Systems14 cited
  • 2025Profit over principles: unveiling the motivating factors behind dark patterns in e-commerce through the lens of agency theory11 cited
  • 2024Transforming Behavioral Science, Creatively1 cited

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