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Conventional games (computer, mobile, and console) rely heavily on visual information to convey the gameplay and to drive the interaction with the player. With the rapid evolution of graphics hardware and Computer Graphics, this becomes more pronounced. An undesirable consequence of this trend is that visually-impaired people get more excluded from the play. Mobile phones are pervasive nowadays, and can reach a potentially large user base, including the visually-impaired. However, in mobile gaming there seems to be only few alternatives to serve this community. This work presents an exploratory study on non-visual mobile phone interfaces for games. It is based on Semiotic Engineering principles, and emphasizes communication through aural, tactile and gestural signs. Results include a number of issues that can be incorporated to a wider research agenda about mobile gaming accessibility.
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Stored only when both papers are in the corpus — 22 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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