BookAssessment in Game-Based LearningDirk Ifenthaler2012Assessment in Game-Based LearningDirk Ifenthaler, Xun Ge, Deniz Eseryel2012-01-01bookSpringer eBooks221 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationDigital Games and MediaOnline Learning and AnalyticsAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 221 citations exist upstream.References1978Mind in Society: The Development of Higher Psychological Processes2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.1999Self-Efficacy: The Exercise of Control1994Situated Learning: Legitimate Peripheral Participation.1985Economic Action and Social Structure: The Problem of Embeddedness2003Metaphors We Live By1998Social Capital, Intellectual Capital, and the Organizational Advantage1989Situated Cognition and the Culture of LearningCited by2015Computer-generated log-file analyses as a window into students' minds? A showcase study based on the PISA 2012 assessment of problem solving2015Serious Games Analytics: Theoretical Framework2014Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers2020Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning2018An empirical study on gender, video game play, academic success and complex problem solving skills2015The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment2016Using gameplay data to examine learning behavior patterns in a serious game2020Principles for Advancing Game-Based Learning in Teacher Education